I didn’t start out on the pvp server side but after spending countless hours in the game at max level that’s where I find myself.
Pvp elements of the game in open world and sieges (when the server performance is good) is where I find myself having fun.
Fixing crafting to feel rewarding would take a massive rework of game systems.
Making the HWM chore laps not be chores is contradictory. My company flags for most of our group zerg chest runs but typically we don’t engage constantly in fights. I don’t know why we flag other than for the leads to work on their command of our group and players to obey directional commands. It ends up being a misnomer, groups flag for Shattered Mountain chest runs but most still aren’t there to fight one another. It seems like a false pretense.
I’ve stopped caring about the chest runs and HWM grind and getting BIS gear. The content has to be fun or it isn’t worth hopping on to participate nightly on the 24 reset.
I’m now in the camp that just wants to pvp in the game (hopefully they remove repair cost gold sinks altogether for pvp so it’s not a punishment to partake in).
If they remove the PVE dungeons entrance materials grind I’d log on to run those quite a bit. But logging on to do mindlessly boring chores endlessly (regardless of profitability)? I’ve decided I might as well log off and do my IRL chores instead.
There needs to be more active endgame play than OPR and diving forts trying to dodge 20+ corrupted mobs along the ramparts. I lose interest in sneak type games where you need to avoid aggro as the main objective and game play loop. I always find it tedious and boring.
Jump on roof top, get prone, hide on slant so LoS drops for AI. Wait a few minutes, sneak back to route and try to loot chest again while standing in corner on top of chest out of attack range. Idk that’s cool and all I’m not interested in doing that ad nauseum to progress my character in this game.
I’d suggest AGS expand the loot drop tables for rare trophy materials and gear to all end game content types so players aren’t forced to do these repetitive chest runs solo or zerg.
Let players progress in your game by whatever end game mode of content they prefer. Force players down these niche gameplay paths to progress and inevitably most players aren’t going to enjoy such a niche repetitive loop.
Honestly at this point I just want to zerg fight, gvg fight, fort 10 or 20 v 20 battles, wars.
I think they should test in their PTR realm making Reekwater, SM, GC, and Edengrove auto flagged zones for all players all the time. Maybe not Reekwater as it’s a settlement idk. Test that, see if fun sandbox content arises out of it, award coin for pvp kills and assists that is meaningful.
I have no interest in grinding for these stupid expedition tokens. Zero.