PVP should give +100% more resources but you also drop 50% of resources on death

They wouldnt survive, so there is no reason to create any sort of seperated servers.
Waste of money and development.

If there is no other reason than fun, than thats all there is to: it doesnt make fun.
Simple as that, you cant make it more fun by making it risky for people who dont know how to read PVP situations.
They die once, they never flag again.

Risk = fun.

PVP = fun, no matter the reward.
You just want to gank.

Of course i want to gank and be ganked. I want to have a living and breathing world with pvp and emerging conflicts. Isn’t that what MMOs are about? Or should be just dilute the entire genre into a mindless single player “with people around” where everything is handed to you?

PVP creates emergent gameplay. PVE creates… nothing

Thats a pretty narrow view on a system that synergizes both aspects into a single game.
It could have done better without PVE, but it wouldnt create as much profit.
So just live with it, people who bought it for PVE wont flag for your satisfaction. They run unflagged for their own fun.

The game added way more PvE elements because they realised the game could not survive being PvP focused. PvP servers would die super quick, who would enjoy walking out to do a quest and suddenly you’re getting 3 manned. The ability to toggle means you can chill when you want

You’re delusional if you think this will incentivize anyone to flag. Quite the opposite.

You have the mentality of a pve player thats why you see getting ganked by 3 people as an issue.

A pvper sees that gank as an opportunity to get revenge on those 3 people by bringin his own 2 friends.

Then the gankers bring 5 friends and before you know it there’s a full blown war that’s completely emergent and organic

If you want 100% PVP in the open world NW devs need to add PVE and PVP servers then you will always find someone to PVP on PVP server and you won’t even need to add increased drop rate for resources.

The issue is you have a disconnect here of

“I want more PvP players so lets incentivise the PvE players to PvP”
Dragging demographics to a different playstyle isn’t good

2 Likes

More like a easy incentive NOT to flag xD

More like a easy incentive NOT to flag xD

Hows that? More people will flag for the extra resources and if you die you dont lose anything other than the extra.

Games can survive being pvp only. New world cannot because there is not a level playing field and the penalty for death should be zero. Right now you can lose tons of time if you were finishing a pvp mission or extremely far away from your respawn points. Games that do well with pvp allow you to jump back into the action within seconds, while new world takes like 10 minutes. It’s too much work and time wasting.

How to fix it though? Well, honestly you need instsnced pvp at all levels. It’s more fun and let’s people practice without losing time.

In addition, any pvp needs to have level AND gear scaling. People just aren’t going to flag if there’s a possibility that they can get killed without a chance to win.

And if you try to create an environment where people are forced to pvp. They just will not play the game. And the game will be dead pretty damn quick

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An arena system does sound entertaining. Make it linked to elo and then have a leaderboard. Although we’d very quickly learn which weapons are too meta for pvp xd

Maybe this would possibly maybe make some sense on a PVP Server if they give us them

you can tell who the people are that got ganked and couldn’t handle it.

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They already said they will never do pvp servers. So I don’t know why people keep hoping for this.

I’m not asking for PVP servers. Maybe you wanted to reply in another topic?

Easily exploiteable. And you can’t actually kill bots with this.