PvP Tanking - Sword and Shield

Im not disagreeing with you here but this is about Sword and Shield specifically
the only Stun you got here is on Shield Bash

and that is enough, with SnS you want to permaslow the target and eventualy catch up with leap strike or shield rush

Great perks, I agree, but when your Block breaks almost Instantly its useless

so play to not get block broken… you block some hits to pump up perks and you counterstrike, block some again and keep reapeting, you don’t hold block entire fight as i saw someone doing so in 3v3

It’s not higher damage, good pvper. That is what the bad pvper insult other people in pvp. Example i join with a vg toxic player that deal good dps because of aoe but he can not kill anyone because people easy get aways from it. Bow or mage deal ya good dps but you get easy kill by sns with gs or hatchet chaser. People think they do good dps by attack the bruiser first and ignore the archer or mage. I meet someone like this everyday and they just complain because they are 20 k more dps than other but only target bruiser and get killed while we chase the bow and mage. You can do damage to a hatchet medium or heavy and get
Damage output result but you can not kill anyone with that. I blocked to many people that complained and later get killed by me many times and that happened on everyday after my weekly gone. For now i am not pvp anymore because that people suck and they can only complain and be toxic but no one understand the pvp logic. They can complain and toxic whatever they want but why they keep get killed many times by the player they arr toxic to?. A good pvper know that loss is a random result that a com can counter other and versa.

You are really not seeing the problem.

  • you block → you get broken → your perks dont activate → you’re useless
  • you dont block → your perks dont activate → you’re useless
  • you reserve your stamina during damage spikes → your team dies → you die → you’re useless

Heavy SnS is not used as dps because its damage is way lower than GA/Hammer
its also not used as support because of the things I listed

any heavy SnS in wars/opr is just trolling right now

you’re straight trynna get your point

you literally have to block 1 attack, not that hard

perks lasts 5 seconds…

then learn to play better… like i stated - block enough attacks just to get profits and counterstrike

that’s because of meta slaves

We’re talking about different scenarios…
You think about small scale fight that typically dont happen on objectives, while the whole post is about large scale fights.

We had over a year to prove that some weapon/armor combinations are just plain better than others.
So while playing/watching off-meta builds is definitely fun content, it is not something you play to win.

we’re talking about same scenario, but you put it as a solo jumping on 10 people and expect miracle, while in reality you’re going in with your team and take 2 guys on you from the enemy clump

Im not expecting to jump 10 people and kill them…
Im talking about 10v10 but one side has a tank to buff their defense.

In the whole post I never said that damage should be increased.
Its okay that heavy SnS is low damage, but it should at least have some utility

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This suggestion is also not targeted at the survivability of SnS.
The only change in that regard would be an animation speed up of Defenders Resolve

It is targeted at pvp group gameplay
SnS would be:

  • a thread to objectives
  • a target to focus on to secure more clump kills

big pvp clumps would slow down a bit, because there is overall more damage reduction.
Not a bad change in my opinion especially for newer players

PVP tanks are not a thing.

heavy blunderbuss on point can absolutely be categorized as tanking

Of course you wont see “tanking” in opr/arena because the scoring system encourages only healing and damage

The only reason there are tanks in any war is because people on that server have not learned to stop fighting them.

read what Im writing here then…

You are right, SnS tanks are useless right now and should be ignored.
This post is meant as a solution to change that

I ain’t reading all that
I’m happy for you though
or sorry that happened

Honestly I think there is a place for them. But not as a sponge more as a utility if used correctly. The lack of glory for tanks is a big issue though in pvp.

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I play heavy SnS, and yes there is an awful lot that needs to be improved by AGS to put tanks on an even footing with the bruisers and ranged builds. but I certainly do not think I am trolling in OPR. the opposite in fact, i am always making space for the team, pushing through lines onto points, pushing through the melee and getting into the healers and disrupting them. and hitting from the flanks and enabling my team to make progress.

and yes, I do worry that AGS when AGS implement their ELO system that they will make it as badly designed as the current point scoring system that basically punishes tanks for being tanks. I hope AGS understand this otherwise when the ELO system comes out there will be OPR lobbies full of bow and musket a as the “high skill players” and OPR matches at low ELO which is just full of tanks… and that would be a really bad experience all round. I don’t know the solution here as its very difficult to quantify the value that a tank can provide. i.e. Tank that’s 1 v 8 in the back-line isn’t going to get kills… but it is absolutely vital for the team as a whole.

anyway thats off topic, moral is I agree tanks need some tweaks! we need at least 1 mobility skill (I.e. shield rush needs to move 50% farther and not take an hour to wind up, defiant stance needs to match berserk’s duration. breaking blocks on tower shields should be difficult to do even when being pummeled when 1vX and the Sturdy fortification perk needs to drop at least occasionally in the OPR reward cache and pvp track.

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Yeah sometimes you have impact in those big fights.

The problem is this impact is not because you did something good, but because the opponent did something bad.
They could just walk away from you and there is almost nothing you can do to stop that.

If SnS could buff your teammates more and also generated more point pressure than a normal player there would be more reason to go after the tank.

Definitely agree with you on Tower Shields they should not break that easy

And Sturdy Fortification in opr caches is a great idea, but i think tower shield got a really low chance to roll anyway.
I got one in pvp track and I cant remember getting anything in opr.

But I got a tip for you If you want to roll on that perk:
Shields cant roll legendary anymore (except “some” drops)
so you dont need to craft 595-600
you can get the mourningdale fort for a +5 crafting bonus and use Tolvium/Cinnabar to craft shields in the range 590-590

I did 2 crafts that way and got exactly the shield I wanted:

  • Shield Rush
  • Sturdy
  • Sturdy Fortification (btw cant roll with Sturdy Energy)

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