PvP Tanking - Sword and Shield

Agree.

because you can’t deal 2k damage in single hit and you should be aware how typical PVP sweatboy mind looks like:
higher DPS = higher skilled → higher ego
so players aim to deal as much damage as possible to consider themselves good, if build does not deal high damage it is considered as “noob build”
that’s why most players shifted from heavy armor to medium or even light (and start to complain about being 3-tapped)
i’ve seen many comments on forum where people canceled heavy armor as it was “noob armor, real pros uses light armor and dodges” or “i can’t chase ranged players in heavy” :skull:
While in reality, heavy armor is just as viable as any other build, it’s just strong sides being different from every other build, and this is increased CC time, so your job is to lockdown a target to make an easier kill while also standing longer on your feet than glass cannons

and to show that SnS is different game to play and it’s not weaker i’ll show you some things
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Im not disagreeing with you here but this is about Sword and Shield specifically
the only Stun you got here is on Shield Bash

and that is enough, with SnS you want to permaslow the target and eventualy catch up with leap strike or shield rush

Great perks, I agree, but when your Block breaks almost Instantly its useless

so play to not get block broken… you block some hits to pump up perks and you counterstrike, block some again and keep reapeting, you don’t hold block entire fight as i saw someone doing so in 3v3

It’s not higher damage, good pvper. That is what the bad pvper insult other people in pvp. Example i join with a vg toxic player that deal good dps because of aoe but he can not kill anyone because people easy get aways from it. Bow or mage deal ya good dps but you get easy kill by sns with gs or hatchet chaser. People think they do good dps by attack the bruiser first and ignore the archer or mage. I meet someone like this everyday and they just complain because they are 20 k more dps than other but only target bruiser and get killed while we chase the bow and mage. You can do damage to a hatchet medium or heavy and get
Damage output result but you can not kill anyone with that. I blocked to many people that complained and later get killed by me many times and that happened on everyday after my weekly gone. For now i am not pvp anymore because that people suck and they can only complain and be toxic but no one understand the pvp logic. They can complain and toxic whatever they want but why they keep get killed many times by the player they arr toxic to?. A good pvper know that loss is a random result that a com can counter other and versa.

You are really not seeing the problem.

  • you block → you get broken → your perks dont activate → you’re useless
  • you dont block → your perks dont activate → you’re useless
  • you reserve your stamina during damage spikes → your team dies → you die → you’re useless

Heavy SnS is not used as dps because its damage is way lower than GA/Hammer
its also not used as support because of the things I listed

any heavy SnS in wars/opr is just trolling right now

you’re straight trynna get your point

you literally have to block 1 attack, not that hard

perks lasts 5 seconds…

then learn to play better… like i stated - block enough attacks just to get profits and counterstrike

that’s because of meta slaves

We’re talking about different scenarios…
You think about small scale fight that typically dont happen on objectives, while the whole post is about large scale fights.

We had over a year to prove that some weapon/armor combinations are just plain better than others.
So while playing/watching off-meta builds is definitely fun content, it is not something you play to win.

we’re talking about same scenario, but you put it as a solo jumping on 10 people and expect miracle, while in reality you’re going in with your team and take 2 guys on you from the enemy clump

Im not expecting to jump 10 people and kill them…
Im talking about 10v10 but one side has a tank to buff their defense.

In the whole post I never said that damage should be increased.
Its okay that heavy SnS is low damage, but it should at least have some utility

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This suggestion is also not targeted at the survivability of SnS.
The only change in that regard would be an animation speed up of Defenders Resolve

It is targeted at pvp group gameplay
SnS would be:

  • a thread to objectives
  • a target to focus on to secure more clump kills

big pvp clumps would slow down a bit, because there is overall more damage reduction.
Not a bad change in my opinion especially for newer players

PVP tanks are not a thing.

heavy blunderbuss on point can absolutely be categorized as tanking

Of course you wont see “tanking” in opr/arena because the scoring system encourages only healing and damage

The only reason there are tanks in any war is because people on that server have not learned to stop fighting them.

read what Im writing here then…

You are right, SnS tanks are useless right now and should be ignored.
This post is meant as a solution to change that

I ain’t reading all that
I’m happy for you though
or sorry that happened

Honestly I think there is a place for them. But not as a sponge more as a utility if used correctly. The lack of glory for tanks is a big issue though in pvp.

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