In light of the new “flagging will give luck bonus” news and people being worried about zerg v zerg pvp fights in murkgard and other high end pve areas something that needs to be addressed is being able to destroy a Tent/Camp of an enemy player who is flagged. We had this option in Alpha. It worked and worked well. You might also think about putting a timer 5-10 minutes on replacing a tent/camp if its destroyed in pvp.
The issue were trying to get away from here is the “bind rush.” A bind rush is when you die, spawn at your bind and immediately rush back into the fight. In a game that has zero risk for dying like new world except gear durability which is also being lowered ( which is a mistake) there is no reason not to bind rush if you die.
If the durability costs were kept as they are now people would bind rush once or twice and then never do it again once they payed their repair bill. It can be expensive, especially if in an area farming stuff with a bag full of gear you intent to sell on the AH. Repairing all of that adds up. But in light of the new changes Its not going to be enough to stop an endless zerg v zerg battle where the outcome only comes from attrition instead of a good fight.
The best thing to do would be to enable flagged players Tents to be destroyed and disable anyone flagged from using a PVE flagged tent. Its already done with grouping, so tents should work the same way anyhow.