PvP vs PvE. What is more skill based?

also if you are talking pvp / pve games then they are not balanced for pvp when you need the holy trinity group design for pve encounters. High dps classes can one shot you if they get the jump, CC classes can lock down people, 2 healers can fight each other forever because their dps doesn’t outpace their main function of healing. There are mechanics built into most PVP encounters that dps can’t overcome because it’s not balanced for it. WoW ended up giving every class a means to break CC, heal, dps so you were basically the same as everyone else.

i didnt play alpha but i heard the interrupt was basically inescapable and made hatchets the top weapon. sounded pretty awful, tbh. and yes i think crits are stupid but at least they had the foresight to put resilience in the game.

The interrupt was inescapable if you mashed buttons. There were gaps after nearly every attack. Just basic frame data concepts you’d find in any fighting game. There were also immunity windows if you got hit multiple times in succession.

Crits are fine with me, random crits are not. Back stabs and headshots? Sure. Randomly getting one because you clicked LMB enough times. Not so much.

PVP will always be more skill based.

Developers intentionally make AI beatable.

Humans do everything in their power to not lose.

For sure, I love to do stuff with the friends I have made in the game. If its PVP, sure, but sometimes my friends are not on, so when they are not on, I just want to relax a bit and of course, meet new folks who might become my friends. For me, MMOs may have had a history in the beginning for hardcore PVP, but it certainly adapted to more of a jack of most trades with the key element being social. Sadly, most games have become less social with their encounters then they once were because they required hard work. In the holy trinity, folks would skill up to be great healers, great tanks, and great DPS, else they would be left behind. Often, these roles required skill by maintaining a pattern, as one failed move could lead to a full wipe.

I remember in DAOC when they introduced the dragons, I remember my server took 300 players to begin with and we wiped fast. Next we tried a second time with 150 and wiped. Finally at 200, we were successful barely. The funny thing about it is, a year later, folks figured out a way to kill it with 8 people (a full group). Now folks could argue that this was a pattern, some can claim it was luck, but I will be honest, it required skill. The same type of a skill a real sports star require in the fields. Think about it, if the hockey star is a half a second late, they can miss the shot, etc. Those were epic times for sure. Now, folks just want a single player game they can chat in and/or they can go kill other players 59 levels below them.

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I think same as you, PVP is boring, run shoot, dodge, heal, run shoot, shoot, dodge, heal, endlessly.

Swimming, the hardest thing to do here.

By the amount of whining we see on the forums? PvE by far. I’ve never seen a larger bunch of cry baby PvPers in any game ever before. Just the amount of tears and needed compassion, and atta boys needed. It is quite sad.

Yes, but the potential for change and for the unexpected is there. The same is not true with the AI.

Also, more serious players are also trying to figure out and combat your patterns as well. The AI in this game doesn’t do that.

For me they require different skills. For instance, soloing a boss in PvE the first time you see them without any prior information requires exceptional skills (Assuming no other bosses you have faced have the same attack patterns). Of course this depends on the boss. On the other hand, in PvP, you are are mostly facing different people and this requires a similar skill set of predicting what the other party will do.

However memorizing attack patterns and countering them in both PvP and PvE is possible, but with practice against similar skillsets by fighting mobs with the same attacks or players with the same builds is different. Players always play randomly, requiring more skill. I’ve lost battles before when either outsmarted or when a player makes a move that I never expected.

And you can join a group to be carried in PvE. There is a reason in almost every game PvP is considered part of end game. That reason being the learning curve to succeed.

pvp is versing other players

Another pointless pvp vs pve thread.

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So another vote for PvE.

Thanks for playing.

that’s not even a question PvE doesn’t take skill you just learn mechanics and there you go done it doesn’t even encourage you to learn the right combos on your weapons until put in a pvp scenario and tested you don’t get the skill-based macro training to anywhere near the same effect that how i feel at least

pve monsters do set mechanics while pvp players arent bound to that.
a game that can have an exciting pvp gameplay with complexity is difficult to design,
most choose to being pve centred.

i agree there is a limit to ai control though so clearly the question PvE vs PVP skill its PVP based on that analysis

You can join a group to be carried in pvp as well, in fact thats what most people are doing, running Xv1 and being proud of themselves

Clearly the one I do is more skill based, and the one I don’t isn’t.

Duh, haven’t any of you ever heard of confirmation bias?

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lol 100%. On our server 90% of the “hardcore pvpers” all joined the faction that was winning after 3 weeks, and now complain they have nobody to fight.

So predictable.

I’ll say it again, all these requests for forced flags have nothing to do with pvp. Its a bunch of damaged people that need to grief people that don’t want to fight back to feel good about their miserable lives being mad that nobody will force sheep into their jaws.

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