For sure, I love to do stuff with the friends I have made in the game. If its PVP, sure, but sometimes my friends are not on, so when they are not on, I just want to relax a bit and of course, meet new folks who might become my friends. For me, MMOs may have had a history in the beginning for hardcore PVP, but it certainly adapted to more of a jack of most trades with the key element being social. Sadly, most games have become less social with their encounters then they once were because they required hard work. In the holy trinity, folks would skill up to be great healers, great tanks, and great DPS, else they would be left behind. Often, these roles required skill by maintaining a pattern, as one failed move could lead to a full wipe.
I remember in DAOC when they introduced the dragons, I remember my server took 300 players to begin with and we wiped fast. Next we tried a second time with 150 and wiped. Finally at 200, we were successful barely. The funny thing about it is, a year later, folks figured out a way to kill it with 8 people (a full group). Now folks could argue that this was a pattern, some can claim it was luck, but I will be honest, it required skill. The same type of a skill a real sports star require in the fields. Think about it, if the hockey star is a half a second late, they can miss the shot, etc. Those were epic times for sure. Now, folks just want a single player game they can chat in and/or they can go kill other players 59 levels below them.
By the amount of whining we see on the forums? PvE by far. I’ve never seen a larger bunch of cry baby PvPers in any game ever before. Just the amount of tears and needed compassion, and atta boys needed. It is quite sad.
For me they require different skills. For instance, soloing a boss in PvE the first time you see them without any prior information requires exceptional skills (Assuming no other bosses you have faced have the same attack patterns). Of course this depends on the boss. On the other hand, in PvP, you are are mostly facing different people and this requires a similar skill set of predicting what the other party will do.
However memorizing attack patterns and countering them in both PvP and PvE is possible, but with practice against similar skillsets by fighting mobs with the same attacks or players with the same builds is different. Players always play randomly, requiring more skill. I’ve lost battles before when either outsmarted or when a player makes a move that I never expected.
And you can join a group to be carried in PvE. There is a reason in almost every game PvP is considered part of end game. That reason being the learning curve to succeed.
that’s not even a question PvE doesn’t take skill you just learn mechanics and there you go done it doesn’t even encourage you to learn the right combos on your weapons until put in a pvp scenario and tested you don’t get the skill-based macro training to anywhere near the same effect that how i feel at least
pve monsters do set mechanics while pvp players arent bound to that.
a game that can have an exciting pvp gameplay with complexity is difficult to design,
most choose to being pve centred.
lol 100%. On our server 90% of the “hardcore pvpers” all joined the faction that was winning after 3 weeks, and now complain they have nobody to fight.
So predictable.
I’ll say it again, all these requests for forced flags have nothing to do with pvp. Its a bunch of damaged people that need to grief people that don’t want to fight back to feel good about their miserable lives being mad that nobody will force sheep into their jaws.
yeah, but pvp is easier. With most of the weapons (like GA, heavy shield, lifestaff etc) you can pvp with your eyes closed. And in pve things can still oneshot you