Yes, but the potential for change and for the unexpected is there. The same is not true with the AI.
Also, more serious players are also trying to figure out and combat your patterns as well. The AI in this game doesn’t do that.
Yes, but the potential for change and for the unexpected is there. The same is not true with the AI.
Also, more serious players are also trying to figure out and combat your patterns as well. The AI in this game doesn’t do that.
For me they require different skills. For instance, soloing a boss in PvE the first time you see them without any prior information requires exceptional skills (Assuming no other bosses you have faced have the same attack patterns). Of course this depends on the boss. On the other hand, in PvP, you are are mostly facing different people and this requires a similar skill set of predicting what the other party will do.
However memorizing attack patterns and countering them in both PvP and PvE is possible, but with practice against similar skillsets by fighting mobs with the same attacks or players with the same builds is different. Players always play randomly, requiring more skill. I’ve lost battles before when either outsmarted or when a player makes a move that I never expected.
And you can join a group to be carried in PvE. There is a reason in almost every game PvP is considered part of end game. That reason being the learning curve to succeed.
pvp is versing other players
Another pointless pvp vs pve thread.
So another vote for PvE.
Thanks for playing.
that’s not even a question PvE doesn’t take skill you just learn mechanics and there you go done it doesn’t even encourage you to learn the right combos on your weapons until put in a pvp scenario and tested you don’t get the skill-based macro training to anywhere near the same effect that how i feel at least
pve monsters do set mechanics while pvp players arent bound to that.
a game that can have an exciting pvp gameplay with complexity is difficult to design,
most choose to being pve centred.
i agree there is a limit to ai control though so clearly the question PvE vs PVP skill its PVP based on that analysis
You can join a group to be carried in pvp as well, in fact thats what most people are doing, running Xv1 and being proud of themselves
Clearly the one I do is more skill based, and the one I don’t isn’t.
Duh, haven’t any of you ever heard of confirmation bias?
lol 100%. On our server 90% of the “hardcore pvpers” all joined the faction that was winning after 3 weeks, and now complain they have nobody to fight.
So predictable.
I’ll say it again, all these requests for forced flags have nothing to do with pvp. Its a bunch of damaged people that need to grief people that don’t want to fight back to feel good about their miserable lives being mad that nobody will force sheep into their jaws.
I feel like both pvp and pve require skill. It’s a different kind of skill, but still skill.
wow absolutely based
yeah, but pvp is easier. With most of the weapons (like GA, heavy shield, lifestaff etc) you can pvp with your eyes closed. And in pve things can still oneshot you
do u think opening chests is skill based
you mean outpost rush chests? no.
lets see
fighting a scripted AI that does the exact same at the exact same time everytime
vs
a fight vs some1 that has actually a brain (or is supposed to) and reacts dynamically to the situation an environment that changes every fight.
is this a serious question or you just trying to provoke?
Neither is skilled based.
PvP and PvE is cookie cutter and lacks any skill expression.
There aren’t really any big brain moments that can be had outside of hammer stunning.
Luckily new games that are coming out have fixed that issue, and bosses have around a dozen different random builds with totally different outcomes and you will never know which one you will be fighting as they can also mix the builds making it different every time. Not THIS game of course, which is still back in the dark ages of development.