PvP vs PvE. What is more skill based?

good point

Skill and intellect are best displayed by players who do both.
PVE people who either work together to overcome a quest or area that is above their level. This also encompasses solo players who challenge a area of higher level than they are.
People who PVP who fight organized battles or open world PVP with people of the like levels and skills.
People who have no intellect or skill are those who PVP people lower level or as a group PVP verses a single person who may be their level. PVE’rs demonstrate little skill when they group or solo content 30-40 levels below them.

Two different skill sets to be fair, PVP is reactionary where as PVE is more number crunching.

For the most part, PVP is much harder. But when your talking high end raiding, then maybe that. Although, does NW even offer that?

Here? The pvp. The PvE is just stack and smack most of the time~

Simple, there is a difference between skills and bullying.
The reason I suspect that most people don’t flag for PVP is due to the childish PVP players who would rather gang up on someone much lower level than them rather try to find a fair fight.
Nobody likes to consistently visit the shrine because some ā€˜jerks’ decide to kill everyone (especially those 40+ lower than them) over and over again.
Most of the PVE community would have no problem joining a war or Outpost Run for PVP; but the game allows the controlling company to control access to this form of PVP… so most just don’t flag due to the toxicity of the PVP playerbase.
They made their bed, now they have to sleep in it.

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Level 10 newly factioned, flags and walks out of town.
7-10 PVP flagged level 60’s group up and kill her… over and over and over until finally she stops flagging and probably will never flag again outside of a war.
Very predictable.

You’re entitled to your opinion and all…I believe in healthy debate

But I’m sorry, this is just a MASSIVE cope.

It takes a certain mindset to pvp. You seem to think that the majority of pvp players are toxic…which is not the case. I’m only level 29 right now and I play flagged all the time…EVERY SINGLE fight I’ve been in I’ve been the lower level…and I take advantage of the opportunity to sharpen my skills. MY ENTIRE FRIENDS LIST is made up of people I fought in open world…ALL higher levels.

And that’s what many of you dont get. When those higher levels engage me, I dont have the ā€œI’m getting ganked oh no how toxicā€ā€¦rather, I made a decision to flag and am prepared to assume the risks associated with that.

As with all things in life, learning to do things that are hard take time and suffering. Most people dont want to go through pain, time and suffering to get good at something. the majority doesnt want to go through the process of getting CONSTANTLY killed in the beginning, because they cant see the light at the end of the tunnel…eventually you start winning and you improve.

A LOT of people cant admit, or face the reality, or even realize, that they dont have the mindset to pvp.

this mobs are scripted hard in the end game atm there so easy to predict…a player well not so much…

PVP in this game is crazy diff. the fact you could be fighting a archer then get close then they whip out a hammer and stun and roll over you vice versa isn’t something you’ll see in pve. players are also random

In this game? Neither.

Skill hasn’t been actively present in combat for almost a year now.

Until PvE is controlled by a machine learning AI program that automatically adjusts to what you are doing in real time, PvP will require more effort and moment to moment critical thinking.

PvE difficulty is front loaded in that you have to learn what to do but once you do you can do it repeatedly for expected results.

PvE content can be more difficult than PvP content though, especially if all you do is club seals.

The reality is neither are all that difficult.

Humility seems to be way more difficult than either.

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Disagree. As soon as i see a weapon loadout, i can fairly accurately guess their combat plan.
Quite literally, Just like an NPC.
Metas are Meta. People will follow them all the time.
As soon as you reveal which 6 abilities you’re running, the other player will know almost precisely what kind of build you’re running and what the meta strategy is for dealing with it.

The only correct answer to this thread is:

  • PvP and PvE require different skillsets.
  • Neither is inherently ā€œmore skillā€ than the other.

The best PvP players are not always the best PvE players.
The best PvE players are not always the best PvP players.
This is a simple truth across all MMOs.

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PVE is memory based, PVP is skill based.

Are we talking in general or in New World?

I’m more scared of those Scorched Mines enforcers than any player i’ve come across :rofl:

PvO (player vs orichalcum) is pretty skill based especially in the mines.

Years of gaming and Poker has shown me as well most people are much more predictable than they want to believe they are.

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yeah, most of the players in new world play copy-paste meta, like mage or GA/hammer. Usually such people are more predictable than mobs

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This is a joke right?

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PvP by a mile

lol having more hp doesn’t mean more skillfull to kill… You can just walk backwards while spamming left click and the 99% of the AI just follows in a straight line, might jump back and then jump forward, but its still a straight line. Even the mobs that jump around you can just stand still and they’ll inevitably come to you in your nice healing aoe.

Compared to squirreling around spamming potions, life staff, food, choosing when to use ability to gain ground or escape CC, when to rush in or stay away, etc. How is this even a question.