Great cleave missions have been in the game since day 1, it was extremely incompetent of them to have arenas and opr give such little xp compared to other mindless activities like pvp missions. I can do both sanctify and the asset quest in great cleave in 4 minutes. While arenas is 750-200 depending on if you win or lose and it takes about 10 minutes per arena match depending on how close of a game it is and opr gives 2500 and most matches are about 30 minutes.
Instead of giving out more to other modes, just reduce the rewards for OWPVP faction quests until it’s no longer the “most efficient” way. Keep deleting rewards until the other modes pick up.
If they never do, too bad. Obviously no one was really interested in those PvP modes. Certainly no one wants to do them simply because they are fun, right? – Obviously they are not fun because players are more interested in doing boring repetitive things and just collect rewards.
Just delete those game modes entirely and stop wasting resources developing them.
Arenas are not rewarding, OPR is not rewardng, PVP missions are boring. Openworld kills are the only thing that is both rewarding and fun, and even that is dependent on players having fresh xp or salt. I can’t be fucked to wait for a player to regen their xp or salt, Im still going to kill them and it just prolongs the time that they become useful for progression.
And ffs, let us swap factions or remove them entirely as dead or dying servers have 1 populated faction and 2 dead factions. I logged off today when there hadnt been anyone worth killing for xp or salt for an hour in Great Cleave. Fun game design.
If they would get rid of this bull shit rng pvp gear thn maybe pvp modes would be useful and fun! Like why tf is pvp gear on an rng loot table with 200 tracks or whatever. That was the mistake making pvp gear rng.
meh, ive gotten every piece of named gear by tier 60. Several pieces multiples times. After you get the named gear, all that is left is bis 3 perk gear, which is fairly decently paced. The issue is rate of xp, only openworld kills on fresh xp/salt is both fun and rewarding. The other modes can be fun, but not anywhere near worth the time. And no Community Mangers, this does not mean nerf openworld kills.
Ive ran maybe a total of 5 GC missions, with the rest of my levels coming from openworld kills. Missions are the most braindead, unimaginative, and boring content. I swapped factions the day after the Arena update went live and had to level my faction all over again. I did it solely off killing players (max tokens still bugged which is no surprise giving NW devs) while farming pvp xp track.
The pvp rewards track main problem as far as loot goes, is the fact that at lvl 60 t4 potion packs are still a thing. Nothing should be less t5 by the time you are lvl 60. Gold coin bundles are still offering the old non updated amounts, so sometimes you get way less then you should. Some of the gear is still suffering from the main stat and weapon perk not being feasible.
PvP was already basically dead and the arena update proved it even more.
Looks like no one really wanted to do OPR. Looks like no one really wants to do Arena. Because they don’t care about those game modes. They just care about reward numbers going up as fast as possible.
They probably don’t even want to do OWPVP faction quests but that’s the “most efficient” choice for numbers to go up. They just want to press a button and wait for rewards to pop out. They don’t care about what they are actually doing.
Not sure why they don’t just go play an Idle Game that plays for them while they sleep and wake up the next morning to log in and collect rewards.