AGS needs to hotfix the PvP reward system ASAP. Currently its being abused to no reasonable stop.
Limit Fort captures 1 per/hour or even once per 3 hours.
Remove Arena xp limit at once. People SHOULD be able to play the content. Limiting this is making people more tempted to abuse other systems.
Limit Faction PvP missions for once per 24 hours per mission. This is to prevent PvP exp trains in certain areas. Limit each mission type for each area once for 24 hours. This would still give people to gain xp but it would require people to use different areas and not abuse the xp system.
Turn PvP award track awards not expertise limited. New players are not gaining anything from this track before 590+ GS. This is demotivating players who are below 590+ GS to initiate in PvP activities. Players who yet don’t have 590+ GS are already being punished by not having GS scaling for arenas.
Also Arenas should scale all GS to 600 for balance. Being under GS for arenas makes new players cannon fodder. AGS wanted balance by removing crafted consumables from arena yet allows GS to destroy any chance for new players to play this content at any reasonable scale.
Imho would be nice if after fort is captured it remains locked for like 1h? So faction that did take it can use buff it gives. It would also force factions to fight over forts instead just exchanging them.
Also i dont think you can limit faction missions. Limiting anything is just a bad lazy solution for some problem. Right now issue is there is GC that on each server is dominated by 1 faction that is fastest way to farm pvp xp. Issue is smaller factions cant push dominant faction away since on open world numbers do win.
So imho issues are:
why GC is best? Make random hotspot by moving faction mission pvp bonus multiplier between all provices like every 1h or so. Or even make 2-3 provices same time giving this multiplier?
deal with issue that is fact death is cheap in NW. So on open world pvp, influence pushes or even solo farming it does create issue where enemy you slaines keeps coming back. Just increase repair cost each next death so at some point it would be economically unprofitable to get back to fight you keep losing.
Also reward system is ok as it is. Sry but as far as i dont like and agree we should remove downscaling based on expertise. Rewards based on expertise should stay.
And arena does not have to scale. But we have to drop expertise downscaling so ppl who comes back can buy 590-600 from market and jump in.
Just pointing out few things that i can’t agree.
Limiting open world faction pvp missions seems to be way better than limiting arena xp. If you don’t limit these missions they will be abused. As AGS intended (not approving any timegate system but it is as it is, not a fan) to limit PvP xp so people would not rush to max status, this makes the only reasonable way to limit it.
moving hotspots for missions would just make the pvp reward train to change town, yet people would still spam these missions and abuse the missions without actual pvp.
Repair cost should not be increased as this would make it even harder for new players who struggle to repair their equipment and die to mobs on regular bases. This would make these “non-hardcore” players struggle even harder and eventually just quit just because they dont have the skill to repair equipment and progress in game.
Rewards based on expertise is already punishing as the equipment is downscaled. Now with reward track limiting to low GS items as rewards, PvP track offers noting to new/casual players as rewards. With expertise cap on items it turns away new players from arenas for about a month+ before they are advised to join any arena. Before 590+ GS all items are effectively junk.
Arena downscale. Even when new player buys 590-600 GS equipment from market, they are still effectively 550 average GS and 600+ GS players are moping the floor with them. No player below 590+ GS should not even consider joining arena for a fair fight.
Moving hotspot would kinda fix it i think. Since GC is super short route with always 2-3 missions. There is no other provice that has short route as that. Also no other where you can always get 2-3 missions. So most other provices it would be probably better to play arena than brainless running pvp missions.
And repair cost should be bigger only if you die with pvp on. Simple solution would be to apply debuff that last 1h and can stack up. And this debuf would affect repair costs. So pve players not affected.
And pvp reward is not only items. There are more things like shards, gold and stuff. So yea to get close or bis items you have to grind frist and i think its ok.
And arena problem is solved my removing expertise donwscaling GS. Reality is if you get proper build with 590+ you can play areana no issues if not the downscaling.