Ok, so before I go into my ideas for improvements to the three areas that I would like to address for all players, I’d like to check my understanding of how things currently are, and how that my be different from in the past.
I think I have my current camp at tier four, but use it so rarely I’m not exactly sure what my camp is good for, so if a kind soul would like to chip in and list what they know camps allow, something like tier one you can do X,Y, and Z at, and then do the same for tiers 2-5, that would be great. Otherwise, I’ll need to go into the game and take Set up my camp and take pictures displaying what a tier 4 camp looks like and can do, but will I be able to cover tier 1-3, or is making them no longer possible for my character?
I’m having trouble with my Trophies, as my elderly eyes cannot see as well as they used to, and the icons for all the housing items are very hard for me to tell apart. Is there some way get the trophies a different spot in the storage so they can be easily separated right now that I am unaware of?
In game item storage.
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Settlement storage:
To my understanding, every settlement in the game allows me to store a base 1,000 pounds of items there, and this means I have 11 different places to store items/keep track of things, and if the same faction owns both towns (not sure that I need to be in that faction or not, never used it on Pluto), but there is a gold cost for moving things -
Outpost storage:
There are six outposts on the map, that like the settlements, allow me a base of 1,000 pounds of storage, and like the settlement storage, these are separate storage facilities. Unlike the faction owned territories, I have no idea is I can move items to and fro from these location, I just don’t try that stuff out enough to be able to memorize it, and would love to have other chime in and tell me how these two different storage places work. -
Housing Storage:
As I understand it, currently houses offer NO storage at all. This seems strange and disappointing, as the smallest house should offer AT LEAST as much space as the settlement or outpost storage shed. The crafted storage items that you can make and put in your house are all fine and dandy, but their capacity in extremely limited. Storage sheds cost no taxes, and provide a base of 1,000 pounds of storage (which can be upgraded a little bit at a time), but houses cost money to have, and cost money to keep, but offer no storage themselves at all.
If I have these storage facts straight, then all is good (and if not, please let me know), and now I’ll start off with ideas to make quality of life improvements.
For houses and the crafted storage containers within them, I would like to see some changes made to how this works.
Firstly, I would remove the storage chests additional storage capacity, and limit any house to having just a singe one (having more than one per house is really pointless if no additional storage is given). Instead of additional storage, the crafted storage chests would simply provide access to the local settlement’s storage shed, as they currently do, but with one change listed below.
Secondly, Instead of granting tiny amounts of storage by making chests, have the players house itself grant additional storage, based upon it’s tier. Right now, we have this:
11 settlements = 11,000 pounds of free storage.
6 outposts = 6,000 pounds of free storage.
3 houses = 0 pounds of storage, and they are NOT free.
With my current understanding of chests is that:
Tier 1 house = one chest, 500 pounds max storage
Tier 2 house = one chest, 1,000 pounds max storage, 2 chest cluttering things up.
Tier 3 house = one chest, 1.500 pounds max storage, 3 chests taking up space.
Tier 4 house = one chest, 2,000 pounds max storage, 4 chests underfoot.
Replace this current system with this:
Tier 1 house = 1,000 pounds max storage.
Tier 2 house = 2,000 pounds max storage.
Tier 3 house = 3,000 pounds max storage.
Tier 4 house = 4,000 pounds max storage.
My proposal is that a house, for which you are going to be taxed, should also have storage space in it’s own right, separate from the settlement within which it is, of say 1,000 pounds of storage space per tier of the house. Right now, you need to clutter up your house with dinky little crafted storage chests, and as far as I know, you can have one chest/tier of the house (all three of mine are tier one) but why do we want multiple chests cluttering up our houses? So, my idea would give players the same three houses capable right now, but the Higher tier houses would give a flat 4,000 pounds of storage, instead of having to have 4 separate chests, each giving 500 pounds of storage for a total of just 2,000 pounds additional storage.
Thirdly, I would allow the storage chest to allow access to the local storage & house storage, both from inside the house, effectively giving us a single storage space like we have now, but bigger by 500 pounds that currently per tier of the house, and no need for duplicate chests, leaving more room for other things.
Camps, allow a players camp to be decorated like a house, so a magical tent/cabin, that you actually can go inside of, like you can a house. The magical crafted chests link the houses storage to the local settlement, but if the players camp also has a storage chest, it should magically link to all three other chests the player (could potentially) have in their houses, easing a great deal the control over their storage.
We can decorate our houses, but NOT our camps? Missed opportunity
Now, about the Trophies!
If I understand things correctly, there are 16 initial trophies that we can craft once we get our furnishing skill up to 100. Is this correct?
And of course the three furnishing level 100 luck trophies that show up only if you are carrying a rabbit’s foot in your inventory at the time, as it is one of the components in the crafting of such.
I made three full sets, of sixteen trophies each set, even though at the time I had just two houses, so the third set was just taking up space until I got my third house.
After I crafted my trophies, I started to learn all the pain in the butt things that the current way of doing them entails, and with my age, eyesight isn’t one of my strongpoints. Unlike most other furnishing items, you cannot simply put all 16 trophies up on your walls, but are rather limited to having 5 up on the walls, and providing their bonuses, and the other 11 have to just be in storage. There are vision and other issues that this causes problems, for me and likely many other players. My proposed solution:
Trophy Display Cases
Create a new furnishing item, that serves as a display case/storage for unused trophies (keep in mind that to use a trophy, you have to have it mounted to the wall on one of your houses, and with the limit of 5, 11 other trophies are not going to be able to be used, and so they would go into the display case, rather than the storage, thus making inventory control over these items much easier, and eliminating the risk of mistaking them for something else). Each house has five slots for trophy’s, and my idea is that in addition to storing these things safely separated from all other furnishings, the Trophy Display Cast would take up one of these slots, per tier of the case, and each house would have the ability to have just the one case, so you would definitely want to have the tier five case ASAP.
The main benefit would not just be about storage of trophies, but that, if the players camp could be made to have an up grade to have a storage chest that allows access to a houses/settlements storage, the camp also being able to have the same interaction with specifically your trophies would allow for switching out trophies in all your houses, from within your camp. I would have it work something like this:
Tier one case, has one slot (taken from the 5 total slots) that can be remotely swapped out, if their camp is upgraded with a trophy display case of it’s own. What this means is that, you would presumably have 4 trophies nailed up to the walls of your home, and all the other 12 trophies would be in the display case, one of which could be activated, bringing you up to the same total of 5, but one is able to be remotely swapped out, rather than having to travel to each house in person and doing it manually.
Logically progressing this idea, each higher tier uses up an additional one of the trophy slots, so that by tier five, the Display case can still hold all your trophies, but now all 5 slots can be swapped out from your camp.


