Quality, Emergency levels priority in Quality needed and most preferibly ASAP

As a gammer im hungry, litelry physically manisfesting it self and im seriously hungry for quality.

I have serached, looked, seen and tested hundreds, thousands of game of mmos.

Why the most important thing is the most lacking thing; Quality.

I had high hopes of this game as many other gamers but the “fully fleshed” evrything that was promised; delays and promises that were made are not here, and its just sad, this game with the delays has no reason at all to be lacking Quality and it is.

Everyrthing here is emergency levels of priority;

  • Mounts- for (lore wise friendly) scratch mount; less coldown on fast travel especially houses, complete free fast travel between settlements, and payed travel while out of settlements (thats doesent increse masivly by weight), and reduce cost -75% while in a sactuary that not a settlement like shrines.

  • Economical fixes

  • Outpost Enabled

  • Less client side controlability

  • A Npc Buyer, Thats buys player items for a decent the can set Minimum of decent prices levels (not 0.01 as things are going in trading).

  • We need crafting more worth then loot drops or world drops, this way crafting can be a actual profesion.

  • Their should only be 1 gathering that can level up to max level, and 1 crafting skill that can level up to max per player, and the rest capped at 50; also in these levels significant fuly fleshed out crafting system not just 50% more gathering speed at max and you can do higher tiers of skill, thats just basical, im talking about fully flesh including perks from atributes become in all skills and selective optional choices from atlest 2 option each 20 levels of a skill. and i mean good option not 5% more i mean literaly 20-50% levels of bonuses actually worth it.

  • 1 pvp fully flag server per region, however if these server drops below 20% of pupolation of a month they should be removed and the idea should not be considered again.

  • Proper fuction of bonuses (soe problems of icorect scailing were found on abilities), and a proper explanation from the devs how they work.

  • Actual benefits from things like weapon, amor, etc perks, not just 1 percent more damage etc, actual significant juicy 20%-50%

  • Actual pasives in rapier witch are none existant curently and insignificant, also the same to other passive in other weapons witch are power lacking.

  • Actual damage increase in weapon abilities im talking to 150%-200% not 115%.

  • More selective perk for crafting a item, to this point atribute are literly a must to select in gear, we should be able to select evry perk under a cost when we craft items, also said item can be upgraded by a system that lets crafted gear to be upgraded, also drop gear and that these are not bound to players, this is encorage to make crafting a actual viable profesion and making gear more longevity, this can be worked with needing the crafting materials from higher tier ofcourse, and a upgrade fee.

  • This will help anybody keep their favorite amor, even better you wont have to put transmog sistem with this upgrade sistem.

  • More livley npcs were you can actually feel to some point what the suffering, hapiness etc they feel, even companion that could acompany the player in single player (not expedition, war, outpostrush etc), and of course fully fleshed out esencially a follower, and doing certain quests esencially will allow certain npcs be followers.

  • Might wanna add some pets to make the player stand out is some way unique for cosmetic purposes.

  • More dynamical quests like puzzles, exploration, hidden quest, platform jumping probably (and in this include) including pvp competition quets like solve faster x puzzle, or racing to a point etc bunch of things.

  • More methods to be able to actually get gold, boost significantly gold from corupton clearing so it would be actually worth doing them, and decrese a bit there insane spawn rates.

These things are seriously Emergentic levels of needed to get the game stable

And a bunch of other things that would be apreciated if comented in this post by other players in the comment below.

Can’t tell if you’re joking or not. But Seems like you’ve got it all figured out. You don’t even need AGS at this point, just start development on your own version of the perfect game.

Good luck with your launch.

why is a mount emergency? They have it in lore that there are no mounts…

Have not seen that lore, can you give me some info on that, i would also corect it then in another thing to compensate in some way.


Here you go. the lore behind mounts

fast travel between settlements. Solution

i see what a weird thing thou. but ok.

i think they put that in so people wouldn’t ask for mounts. LOL.

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