Question about new Armor mitigation Change

Hi, sorry for my english it’s not my mother language, but i’ll try to make everything clear.

We adjusted the way armor mitigation is calculated to use enemies gear score value instead of your average gear score.

I don’t quite understand what do you mean with that statement:

  1. No more “boolster” so if i have a 500 weapon and I hit a guy with 600 gs i will finally do way less damage because better gear?

  2. Or you will still try to “balance” somehow?

because if u keep balancing i don’t see the point on having high gs if you will always try to match the enemies

Yup basically what they stated is that GS doesn’t matter in PVP, it is made irrelevant!

Just start a level 1 character, level up the weapons you want in a couple hours and then you are in the PvP end game with everyone else. No sense of accomplishment in gearing up, crafting, or getting legendary drops for you!

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