Hi, sorry for my english it’s not my mother language, but i’ll try to make everything clear.
“We adjusted the way armor mitigation is calculated to use enemies gear score value instead of your average gear score.”
I don’t quite understand what do you mean with that statement:
No more “boolster” so if i have a 500 weapon and I hit a guy with 600 gs i will finally do way less damage because better gear?
Or you will still try to “balance” somehow?
because if u keep balancing i don’t see the point on having high gs if you will always try to match the enemies