Question regarding the effect of gathering luck in light of the current blog statement

The newest blog states:

Gatherables (but not Fishing) use method #2 above. As your Luck stat increases, it gradually enables new items to drop from the tables. This means that if your luck values are totally unmodified, there are some items in those tables that it are impossible for you to obtain without a bonus. This is particularly useful for “AND” tables, or tables that give you more things as they roll higher. If we were to use this with “OR” tables, it would actually decrease or even eliminate your chances of getting items in the lower roll ranges of the table (so we don’t do that). We set up these tables to “open up” more as your base luck grows to avoid inundating lower-skill-level players with less-common items that they would have no use for until progressing much further in other, relevant skills. We also use it to plant little surprises and new things to find as you level your gathering skills!

Additionally, we don’t use percentages in our data notation, we use integer-based roll ranges to apply probability weights to the chances of a specific thing dropping.

For instance, let’s the roll range on regular tree is 100,000 (because it is!), but somewhere above that range, say 105,000, is a chance to get a fish (trees don’t drop fish, this is just an example). When you chop down that tree with unmodified luck, you have a 0% chance to get a fish. But if your luck was modified by say, 10,000, your roll range increases from 0-100,000 to 10,000-110,000, which gives you a (roughly) 5% chance to get that fish when you chop down the tree. If you only increased your luck by 5000, you would have a 0.00001% chance at that fish…but that’s why our luck increases from things like food and equipment are pretty chunky so we avoid cases where your luck value is “stuck” in an unfortunate “ultra low odds of a thing” state.

With gatherables in particular, increasing your gathering skill adds base luck to your roll, with Level 200 granting a total bonus of 2000 to your base rolls. There aren’t any cases in the game where not having a luck bonus will prevent you from getting an item as long as the associated Trade Skill is at 200. You can use food and equipment to further increase your drop chances, or even enable some items to drop for you “earlier” in your progression!

Gathering skill buff food gives a 1000-2000 point bonus. What exactly does the percentage luck bonus for gathering skills on armor and tools do? Is a 4.7% luck bonus on, let’s say, mining luck, the equivalent of 4700 points? 470? 47.000? Or does that bonus do something entirely different compared to the point bonus from gather skill buff food?

It’s likely to be that percentage Luck buffs modify the integer by the listed amount.

If the roll integer is 0 - 100,000 then adding 20% luck on gear would shift you to 20,000 - 120,000, opening up the stuff that requires rolls above 100,000 to drop.

That was my understanding of how it worked based on the examples given.

After reading the blog again and a bit of thinking, I believe I figured it out:

We know for a fact that the range is 0-100.000.

For instance, let’s the roll range on regular tree is 100,000 (because it is!)

We know for a fact that 200 skill level in a gathering skill gives a bonus of 2.000 to the base rolls.

With gatherables in particular, increasing your gathering skill adds base luck to your roll, with Level 200 granting a total bonus of 2000 to your base rolls.

We know for a fact that having 200 skill levels in a refining skill, gives a 20% base chance to get additional items during refining actions (if you got 200 smelting e.g. you can check on that by looking at the “chance to craft an additional item” icon in the interface of refining stations like the smelter).

So we can assume, without certainty but based on reasonable deductions, that the 20% bonus chance is equivalent to a 2.000 point bonus.

That makes, at least in my opinion, a lot more sense than the assumption that 20% equals 20.000 points as that would devaluate gather skill buff food enormously. It’s common practice that temporary buffs are stronger than permanent buffs. New World follows that practice, e.g. the maximum permanent bonus on a weapon is +30, while the maximum bonus from T5 attribute buff food is +40.

In conclusion we can assume that a 1% luck bonus for gathering equals 100 (one hundred) luck bonus points.

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