Questions for Forged in Aeternum Community Q&A, April 2023 edition

Will we be getting more Gear Set slots to unlock/purchase?

An idea could be to have tabs at the top, allowing us to organise tank, dps, and heal sets. Not to mention gathering and processing sets.

Take my money lol

1 Like

Is there any near-future plan adding DPS counter. I think this is one of the main element of the games of MMO genre and deserves to be added. Thank you in advance.

Are you willing to reduce/change ward/bane to just pve/pvp or do you want to keep adding new pve wards so that in a year we will all have to switch between 50 different sets?

Is there DLSS, improved anti-aliasing, bloom switch, dof switch and DX12 coming?

1 Like

Hello, I find it difficult to figure out which Company to join. Only few advertise regulary. It would be convinient if every Company had an info page where they could put who they are looking for and what their goals are, etc.

Hello! Does New World have plans to implement DLSS or Direct X 12?

2 Likes

Will there ever be a PVP focused season? Thanks

1 Like

Missing!

Name: Barkimedes
Area last seen: Windsward

Ever since I sold my house, he’s nowhere to be found. Have you seen my dog? Please return him to me.

what do you plan to do about the fact that in your game it is impossible to find a 3v3 arena for premade groups of three people?

Is there any plans for all the music sheets that we have already lernt, that we keep getting multiples of, to be used in any constructive way in the future? Ive got to be holding onto thousands of sheets that ive already lernt.

Can we get a materia exchange? or just a rebalance of the amount of base dungeon materia earned compared to the mutator materia, especially at the m10 level. (I seem to get and have way more mutator materia than I need, and never enough of a dungeon specific materia that I am looking for)
Thanks

Why 25 Mutations limit per week? How about this solution?

1 - After 25 RUNS, Remove final rewards at end of DG.
2 - Let ppl decide on the start if its counting for rank and rewards (use key) , or no rank no rewards (dont use key)
3 - 25 DG each Mutation . - Like 50 at all.

Im from Gaea, there is no1 doing low lvl mutations. They just want use keys at lvl10, becouse no1 want spend a key in a low lvl mutation.

  1. What are the plans to balance firestaff and bow? The patch was a nice step and seems like a 20% damage reduction to those weapons would be in a great place. Right now the combat isn’t engaging since it’s dominated by range.

  2. Any chance prioritize new OPR map, new OPR mode or instance wars. These things are way more popular than arena.

Thanks

2 Likes

What about balance meele vs range in pvp content ? Now is much easier to be Mage in light set than bruiser in medium set ? ( light Mage have more cc, dmg, mobility)
Some balance about armor ? - now gabinet heavy is still the same squishy like light but your mobility is much much less
Bruiser nowadays can’t resist without heal ( die on 3 shots from Mage, bow)

1 Like

1.) Why did you prioritize a new arena map over a new opr map?

2.) The mobility of light armor still outclasses the “tankiness” of medium and heavy armor. There simply is not enough difference between light, medium, and heavy in armor value. Would you consider further differentiating the armor values between the weight classes?

3.) Time to kill is very low in the game right now, and it also prevents proper separation between light/medium/heavy users or low/med/high con attribute users. Would you consider increasing HP overall? Or increasing HP scaling based on CON to further separate builds?

4.) Medium and Heavy feel “clunky” to play compared to light. Are there any plans to rework the dodges of medium and heavy to make them more fun to play?

5.) Why weren’t the bruiser great axe & war hammer nerfs hinted at in the forged in Aeternum video in January ahead of the PTR patch notes in March? Most bruisers were blindsided by how hard they were hit vs. the other combat changes that were telegraphed earlier. (shirking fort change, bow nerf, musket nerf, greatsword nerf were all discussed in the Jan video)

6.) What is your methodology for play testing your combat balance changes? Numerous times now you’ve failed to achieve your stated goal. (ex: nerf musket in December actually buffed musket. Nerf bow in this release actually buffed bow, relative to all other classes. Nerf light armor in this release, yet more people are playing light now than before due to the ranged bow/firestaff meta)

7.) Do you recognize that invigorated punishment actually negates many buffs in this release? Any plans to reduce invigorated punishments strength? Or improve the buffs (ex: fortify) so that you don’t end up taking more damage than you’re absorbing with the buff?

8.) Where are the features you mentioned 6mo or 1yr ago?
Less mutation levels? (make it easier to find groups)
Practice war game mode? (instanced wars were the enabler of this)

9.) When will we get the April balance patch? We are losing players daily with this awful ranged meta right now…

4 Likes

Has there been any discussion to introduce a new weight class in order to better separate the current 3 classes?

ie SUPER HEAVEY

Thanks in advance.

1 Like

With fortify cap raised by 4x to 200% and rend raised, why haven’t fortify perks and skill tree buffs not been increased? Especially considering mutations. How is an individual player supposed to get even close to fortify cap now?

Even just double the values from the perk and skill tree fortify.

And if not can we get the fortify we had before patch back. But reduce the values granted by a smidge.

Pvp got a needed rework but the mutation enjoyers are suffering especially with running in a pickup group.

I know you devs are trying. But your decisions are hurting certain aspects of the game.

Maybe there can be a distinction. In strictly instanced PVE modes like dungeons or pve arenas, it can be the fortify we used to have pre patch and in strictly instanced PVP modes like opr, war, and 3v3 instances, and then all open world activities can be the new armor increasing fortify.

Please help us continue to enjoy the game.

2 Likes

most important: Hippos, when?

1 Like

What’s the point of Faction Enclaves? Do you have any plans for them going forward?

1 Like

Thanks for the questions all, closing this thread now!

2 Likes