Questions for Forged in Aeternum Community Q&A, January 2023 edition

Can we get Resilient and Ward perks from the same perk bucket?

Will devs livestream their gameplay in OPR on live servers so we can watch their reactions to the current state of combat?

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I’ve been trying to switch factions for months. All the friends I’ve made are in another faction and I’m unable to join a company with them. I play every day and check if i can switch with no luck. Are you looking at different options for switching factions? It’s extremely frustrating.

ores and resources when will they be changed so that we all can grab them? instead of fighting against camping harry on his rock waiting for them to respawn, grab each resource once daily with a timer like elite chest maybe!! new players stand no chance of progression

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Is there a reason why players couldn’t simply freely transfer between worlds whilst a cross server solution is being worked on? maybe with a short cooldown (48h or something like this?)

And when will fresh start → fresh start server transfer be available?

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Will you at any point make OPR queue similar to expedition queues. Where you can queue as a ranged/melee/healer. So as to make teams more balanced?

Will there ever be a way to solo expeditions when you can’t get a group together? Or will there ever be a solo expedition introduced? This is something I am desperate to see! Love the work you guys do!

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Have you any plans for Crafting/Drop and Market improvments? If yes which and how they will affect or change that side of the gameplay?

Thank you

Can we remove some of the useless rng from items? IE keep weapon perks relevant to the weapon crafted or found or one central ward type that encompasses all enemy types. Make it more accessible for people to try new things and experience all the great work devs have done

Can we include Aenwyn in this? For as much abuse as they take from the community, they both deserve it.

:beers:

2 Likes

Question
Companies can be foundation for so much more longterm content, such as a collective grind for some sort of guild housing/castle or building a company ship to travel to a PvP-Only Island

What is the point of view of the Devs on this?

Question 2
Do the devs think there is a lack of content to do once you’ve played the game for a certain amount of time, getting expertise max and doing a couple of wars and oprs

Suggestion : Long term grinds for people to push for - mainly for cosmetics (this has been World of Warcraft’s recent solution) It doesnt cause frustration cause the grind is not tied to Player Power, just cosmetics/pets/titles

Can we get Alternative Advancements post level cap? Currently we have Gear Grind, Mutation Grind, and 3 Houses Max through Reputation Grind for PVE. The End Game feels empty for PVE.

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Question:

Are you planning on doubling the size of the dev team? Throughput is pathetic and 2 hours of content every 6 months wont cut it.

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Can we get Pop Up(Semi Heads Up) In Game Events? One shots run by Devs/Community Leads to build more of the Social Side of the world?

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Can we customize the UI? I’d like to be able to separate my chats into separate windows, move around the group window, etc? The current UI feels stuffy and I would like to personalize to my gameplay.

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Any plans to innovate/create something new instead of copy/pasting what other games have?

Initial draw to New World was the open world map exploration, meaningful resource gathering into crafting, meaningful faction conflict with a souls-like combat system, possible danger when exploring the open world.

It has devolved into sitting in a town, queue-ing for what you need, then going logging off to play something else.

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Why was freedom stacking added to the game?

What are AGS’s thoughts on disparity between geared in bis vs regular players? Resilience being a pvp requirement. Freedom removing mistakes. mortal empower and shirking fort ect…

Looking back, was the addition of shirking energy and shirking fort good for the game?

Are there any thoughts to share on possible new weapons coming in the near future? Would love to see more focus/attribute related ones. Such as maybe a duel wield mace and magic focus for a more in your face cleric type build.

What is the problem about legendary shields and why are you removing those from loot table but still letting old legendary shields exist in game?

I’d love to know…

are the current population fluctuations & server merging all “as expected and fine” to AGS?

As a player, it feels jarring and abrasive to continuously merge down and down… knowing that new blobs of players will come back for new content at times, and at big content releases even new servers will open. In general I feel like we’re all refugees now… where our original communities have splintered in different directions.

With so much content not being instanced, have a community on each server seems like it was part of the original goal. But now with relatively regular merges, the community is always being torn or forced on top of another community.

Does AGS have something in the oven to change part of the design to make this work better? Or are server merges as we know them today just part of how NW will operate?

1 Like