Have you any plans for Crafting/Drop and Market improvments? If yes which and how they will affect or change that side of the gameplay?
Thank you
Have you any plans for Crafting/Drop and Market improvments? If yes which and how they will affect or change that side of the gameplay?
Thank you
Can we remove some of the useless rng from items? IE keep weapon perks relevant to the weapon crafted or found or one central ward type that encompasses all enemy types. Make it more accessible for people to try new things and experience all the great work devs have done
Can we include Aenwyn in this? For as much abuse as they take from the community, they both deserve it.
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Question
Companies can be foundation for so much more longterm content, such as a collective grind for some sort of guild housing/castle or building a company ship to travel to a PvP-Only Island
What is the point of view of the Devs on this?
Question 2
Do the devs think there is a lack of content to do once you’ve played the game for a certain amount of time, getting expertise max and doing a couple of wars and oprs
Suggestion : Long term grinds for people to push for - mainly for cosmetics (this has been World of Warcraft’s recent solution) It doesnt cause frustration cause the grind is not tied to Player Power, just cosmetics/pets/titles
Can we get Alternative Advancements post level cap? Currently we have Gear Grind, Mutation Grind, and 3 Houses Max through Reputation Grind for PVE. The End Game feels empty for PVE.
Question:
Are you planning on doubling the size of the dev team? Throughput is pathetic and 2 hours of content every 6 months wont cut it.
Can we get Pop Up(Semi Heads Up) In Game Events? One shots run by Devs/Community Leads to build more of the Social Side of the world?
Can we customize the UI? I’d like to be able to separate my chats into separate windows, move around the group window, etc? The current UI feels stuffy and I would like to personalize to my gameplay.
Any plans to innovate/create something new instead of copy/pasting what other games have?
Initial draw to New World was the open world map exploration, meaningful resource gathering into crafting, meaningful faction conflict with a souls-like combat system, possible danger when exploring the open world.
It has devolved into sitting in a town, queue-ing for what you need, then going logging off to play something else.
Why was freedom stacking added to the game?
What are AGS’s thoughts on disparity between geared in bis vs regular players? Resilience being a pvp requirement. Freedom removing mistakes. mortal empower and shirking fort ect…
Looking back, was the addition of shirking energy and shirking fort good for the game?
Are there any thoughts to share on possible new weapons coming in the near future? Would love to see more focus/attribute related ones. Such as maybe a duel wield mace and magic focus for a more in your face cleric type build.
What is the problem about legendary shields and why are you removing those from loot table but still letting old legendary shields exist in game?
I’d love to know…
are the current population fluctuations & server merging all “as expected and fine” to AGS?
As a player, it feels jarring and abrasive to continuously merge down and down… knowing that new blobs of players will come back for new content at times, and at big content releases even new servers will open. In general I feel like we’re all refugees now… where our original communities have splintered in different directions.
With so much content not being instanced, have a community on each server seems like it was part of the original goal. But now with relatively regular merges, the community is always being torn or forced on top of another community.
Does AGS have something in the oven to change part of the design to make this work better? Or are server merges as we know them today just part of how NW will operate?
Questions: Any plans to upgrade the faction vendor with 590 GS gear?
Question: Any plans to remove the client degradation (FPS loss, stutter) from continous weapon swapping (specifically through arena)?
How about an in depth explanation of AGS’ stance on bots?
Predominate rumor is AGS doesn’t want to ban them as they reflect directly on the player base.
I honestly don’t expect a response, as if this is true, the share holders will be upset. If it isn’t, the player base will be as they are ignored far too much.
Why can’t a simple in game mod respond to bot reports live?
Feel free to choose whichever questions to answer, I know some are likely not to be answered which is fine. The one that is second most important to me (behind hippos of course) is related to the decision not to open up all servers and maintain a single community and instead to fragmenting. I know it’s a tough question and that it’s critical of the choices you have made as a company, but I think many of us would like at the very least more elaboration? We can handle decisions we do not support, that’s life, but many legacy players really feel hurt by this decision without much further explanation or thoughts towards the future. For many players that enjoy the MMO genre, our progress and amount of hours invested into a character is very important (even if the reality is that nothing lasts forever, other than Star Citizen’s alpha of course haha).
P.S. Another really big question I have that is important to me as a former player are the plans and hopefully details for enhancing the open world experience and promoting more exploration and gathering runs (that are not just running the most efficient static resource loops that have already been “solved” by the playerbase). If that makes sense.
@Kay @Lane @Aenwyn @Luxendra @Fenne
What are the plans for the improving open world PVE/Gathering experience and perhaps some deets? Any plans to make pseudorandom nodes/spawns/treasure maps/starmetal meteors/etc that players can stumble upon and promote exploring the open world?
(Context: Was bumping this thread for 9 months before recently letting it die. Idea: Making "Random" Open World Spawns (For rare mobs, resources, ori meteors, world bosses, rare loot chests, rafflebones, treasure maps, abandoned caravans, etc))
Any plans for revamping the storage system? Removing weight and allowing players to gather more unrestricted? Can we get details on the plan?
(Context: Gathering is pretty relaxing but my storage was full and the global storage system doesn’t support gathering and storing raw materials long-term. So unfortunately before leaving it was not much of an end game activity for me, as much as I wish it could have been. Yes it’s possible to refine it immediately afterwards and sell it, but the was too much player friction and would benefit from since QOL. Also it would be cool to stumble upon random events/spawns while doing static gathering node runs. Unfortunately before leaving I was almost exclusively running instanced content, I play this game more for the open world not instanced content. Although I recognize that instanced content is very important and I very much enjoyed it even I was participating in it.)
Can we get collapsing floors that fall into spike pits? Can we get traps in the open world?
(Context: Because it’s coooooool. Yes traps can be “solved” but you could design them like the pseudorandom chests in Tempest where there are many possible locations and if you create enough of these it can really make it so repeating the same runs doesn’t feel as stale. Also add pushy goats wahaha. So even if you know where it’s at, a misplay can least to utter doom. You could also make crumbly floor that breaks after x amount of time. Add it to a boss arena but also add it to an expedition as a puzzle. I’m thinking the whole Indiana Jones, “Spell God’s Name” thing haha)
Why hasn’t black dye made it’s way into the shop?
(I think we are all baffled that is been over a year and the most requested dye has still not made it’s way into the shop)
Can you please address further the decision to not eventually open up all servers and it’s impact on legacy players, who have been with you since release? Also to address the impact of fragmenting the community so early into it’s development?
(Context, it’s the reason I recently left the game/taking a break. Still really like the game which is why I’m on the forums following the development. Just concerned about plans for the future. I think last I heard is that it was mentioned that there are no regrets making this decision but little more than that. It’s fine stick to your guns if that is what you are doing but at the very least I think recognizing the impact this has on your most dedicated playerbase would be appreciated)
Any plans for hippos officially? Curious, why were they not added in Brimstone Sands given that they would have fit really nicely in the oasis regions and the Egyptian flavor.
(Context: The game has been without hippos for 469 days as of the writing of this question.)
Any plans to revamp the trophy system? Plans to allow players to place all of their trophies but use the Bio page to quickly swap which ones are active?
(Context: This is one of the most requested QOL changes I’ve seen here in the forums over these 469 days that has yet to be addressed. There are a ton of others but I think this truly stands out. As a former avid forum participant, I really can attest to this. It comes up too frequently to count)
Any plans to revamp the achievement system? Make it more rewarding?
(Context: I know the game is trying to stray away from grindy content, but this would be a perfect place to put some grindy content without forcing it on the entire playerbase. Then you can add cosmetic rewards such as music pages, titles, skins, etc. Yeah we do have some grindy things out there but I would like to see ones that are perhaps more fun to do and have more meaning behind them? I really think the transmog system will be a nice addition that will help with collectors out there, but a revamped achievement system would really complement that.)
No idea if anyone actually read all of this haha. It’s important to me but I know it’s a lot. If you did read it thanks! Also I think I finished fixing all of my typos… for now. Then got excited about the trap floor question for some odd reason so I tried elaborating on that some more.
Question: Any plans for Corrupted portals? Seems like nobody is interested at doing them anymore.
Ohh the friendly fire will make huge change in pvp
This game lack of Friendly Fire. FF can balance disbalanced weapons.
FF needed only on PvP mode. It can be not a pure FF, with full dmg to team mates, but like in some other games - staggers (with no dmg) or push backs on friendly hits.
Mass pvp is looks terrible, just rush with a blob and LKM spam…more healers team win.Also what was the logic behind Tondo, with so LOW base dmg and Flurry with 0.3 sec stagger, nerfed to the ground stamina dmg (1 more useless passive) and zero tracking. In game, where all 5 hits can be dodged in 1 single dodge… or just walked away.
In same time almost any other weapon will stick to player
Thanks for the questions everyone, we’re going to close this thread now. We’ll see you in the next Forged in Aeternum!