There has been a lot of posts on the forums complaining about queues and I got caught in one tonight. While waiting in queue, I had some time to reflect and think about my time ob my dying server just a few weeks ago.
Queues are better then dead servers. I will die on this hill. Can things be better? Yeah. Obviously they can. It does not mean they made the wrong decision as a whole.
But is that even what people are complaining about?
The more valid argument to discuss is whether queues are better than med pop servers. Whether having only one server in a region and no transfer options was a wise move. Whether cross-server instances and trading post could have resolved the issue more effectively.
I don’t care about queues, I care about more people quitting because of queues, because of lack of choices, because of the insensitivity of merging communities. I care about AGS not learning from the lessons of the past.
I would love to see it balance out so we have a ton of medium pop servers and a few maxed servers with mild queues at peaks. I personally think that is the ideal for the game but would love to hear others thoughts.
I see a ton of people say they love servers completely maxed. It has the best PVP and queues for OPR/Arenas. Always stuff happening. Resources are heavily contested though.
Medium seems to be the sweet spot for PVE for me though. We get people on Maramma log in all the time and say the server is “dead” with 1200 people online haha. Maybe they would like the near cap servers. But! Resource gathering feels much better. You still get low queue times on arenas and OPR, it’s just not instant. Plenty of good mutation groups.
Finally, some people really love those 100 population servers. I don’t personally think those are particularly healthy for the game though. Feel free to argue against this though. If a new player gets in, they quickly find out that they can’t participate in arenas/OPR as they pop maybe once a week if at all. Resource gathering is amazing and you usually get a really cool close knit community, the trade off is that returning players often come back then leave as a result.
Just some thoughts I’ve had. I personally love the medium pop feel and am a little off-put by queues that are particularly long. If it’s maybe 1-5 that’s one thing but if it’s 200 and a multi hour wait. That might be enough to deter returning players as well. What’s good at these servers is that this can be easily fixed. Have it so players who have not logged in over 6 months are desynched from a server and have to select a new one when they log on. They can’t join locked servers. So you don’t have this situation where a new player is like, well shit I am not waiting 3 hours to play this game and then never returns.
Going from 1 to 60 is probably really fun on small servers that have a community. But yeah, once you hit 60 your options dry up for most everything.
And this, in my opinion, is why the hybrid PvP/PvE will continue to be something that causes tension inn the community. Cause what one group finds to be ideal is harder for the other group.
Yeah the PVP vs. PVE divide is quite big here on the forums. I would suggest creating an island where each side could fight it out, but then again I imagine the PVP side would win by design haha. We could consider releasing lvl 126 elite hippo mobs but then the PVE may survive the longest, then again those mobs may be too OP by design for any PVE player anyways.
That’s why I really feel PvX is the way to go with this game if you want to enjoy it the most. I am a mostly PVE player but! I delve into and enjoy more casual PVP content as well. I just think the extremes are where people start struggling. Not always though but for some that definitely is there case. It’s just easy to get caught up in the “but they are the actual minority, why are they making content for them?”
Obviously ques would be better than the 10-100ish pop servers.
BUT for us that had around 500-1000…the servers were healthy. They were mostly composed of players that ran from the populated servers. The servers that were filled with the competitive toxicity that keeps rotating servers, milking them for gold and eventually killing the server.
There is no number to it. A server dies when you cant play the game. OPR wont pop. 3v3s wont pop. Cant keep tables up. Servers that get up to 300-400 players can still die.
The only argument I have is… why merge a 800-900 server into a 1300-1400 server? could’ve taken all the little dudes and merged them into Orofena to have two high pops and a couple medium pops from 900, 1300, 1600 and a 2k.
Numbers are going off memory, but still. Didn’t need to make Oro, CoS AND Valhalla High Pop. could’ve left an 800 Ohonoo, 1300 Maramma and kept 2 high pops with a 1600 pop server.
For me, IMO, I think 1200 is perfect. Maybe up to 1600 is still great. 900 is a bit low for my tastes, but it’s perfect for some others. I don’t think forcing high Pop across the board was the answer.
I have had two dying server experiences and mine were basically just there for farming. People were farming mats and taking them to other servers so they didn’t maintain anything and just let the towns die.
Most the players who did PvP always would go to the new hotness server and move their alt to my server so they could track the markets.
I was able to make some gold on these servers cause I knew buy offs happened in a general timeline so I overpriced things and let these people over pay for them.
SAmerica could have been left with 2 servers, Devaloka was almost at capacity, Apsu was healthy, Irkalla was dead after people migrated to Devaloka.
Could have been a good opportunity even to test the PvE/PvP servers, as Devaloka was already the place to competitive PvP, and Irkalla had a nice collaborative community before the exodus, it was that, or no tables to refine so it worked. Not sure about Apsu but I guess they were on the middle ground.
Anyway, the event hype is fading and in a few weeks we should see lower numbers on the queue, but as for now, if you get idle disconnected or your game crashes after 6pm, you waste the next hour on the queue, and on top of that, when it’s your time to login, the char selection screen returns a “no internet” error and you have to start all over.