ya Id be more positive if they were humans that mained bow I mean there’s a reason GA is hard meta lead dev plays it but mad props on the nerfs/fixes on GA.
Am I missing some of the bow changes cause it looks like no numbers have been increased except reaction time and hitbox
Ya I mean there are definitely buffs there but the more I think about it its all stuff Im not having problems with currently… it just doesnt hit hard or consistently enough they helped the consistently – true RoA is clunky, I mean I use Rapid Shot in OPR which is very clunky just to make up for the lack of damage. Youre right though, I should try and see how the quickness in shooting and recovery help it before judging… but that is why I said on paper its underwhelming.
And Ive PTRd many a games, the reason you complain is to encourage changes prior to release ;p
It feels dramatically better, and it feels like much more on par with other weapons, but it could use some changes to weapon perks and the ability tree could use a rework.
I just tested it because I wanted to know aswell.
On Live you can shoot normal attacks every 1.42s
On PTR you can shoor every 1.15s
You really feel the difference. It’s basically the same rate of fire you were able to gain with jump-canceling before it was removed.
Add to that the fact that now you can chain normal-shot/ability pretty istantly.
Still, that’s what I’ve been waiting for is something that makes it so I can play the weapon I love playing and have a chance to get slotted – maybe removing IG from the game wouldve just been the better move
It seems like you’ve sparked quite the interesting discussion, AmbassadorDvinn. Thanks for your feedback regarding the bow changes. While I’m glad to see you’ve tried out the changes in PTR and feel like they’re good so far, time will tell how it’ll play out in wars