I think material spawns should be more randomized to reward exploration and hurt the bot farms and make it so players cannot camp places that spawn certain materials like Orichalcum, Ironwood and Wirefiber. I think the way to handle this is to keep nodes looking different but randomize what spawns in specific places or even open more spawn locations. Instead of always having items spawn in specific places have a spawn location randomly rotate between all tiers of mats. So that one time it spawns hemp then another time it can spawn silkweed or wirefiber.
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