Suggest that weapon dmg of range hits, will scale based on distance
Do you mean damage will drop off over distance or increase. Or do you mean like that BS magic bullet mechanic in BF1
When you shoot from 100m away on a target, you deal less damage if you were hit from 20m away
I’m sure you mean magic weapons then because arrows and bullets already do this.
But now that I think about this, magic deletes itself after like 50 meters
Ah i didn’t knew that arrows and bullets already have scale distance
Yes I meant all kind of range attacks, also magic
I sew this video:
He makes like 2-4k dmg from a huge distance :X
You could see in video that the damage he dealing is the same, regardless of distance
Well yeah, sort of depends on armor protection for the damage.
But the sharpshooter tree has some passives and skill modifiers that synergize to nuke people.
This would make poking ridiculous, please consider the full spectrum of combat. This would be a horrible idea.
I dont know how he is doing that kind of damage with musket. Mine doesn’t even come close to that.
Currently this is how muskets work unless you take several perks which both remove the damage drop off and increase your damage the further you are away. It’s actually extremely hard to hit headshots from far away because the reticle blocks what you are trying to look at. 90% of musket’s damage comes from headshots. Even if you hit all headshots though, it doesn’t do much damage unless the target is wearing light armor.
He’s not hitting that hard. Look at the HP bar of the players he’s shooting. Particularly the third player. It looks like each hit takes about 5 to 10% of the targets health. He shot one of them many times and he was still running around with a skull full of bullets… The targets that did die, were dying because there were multiple people attacking his target. So other players killed them and he kind of helped and stole kills.
Musket is in a weird place, while I don’t have enough exp to say where ranged needs to head, ranged overall needs an evaluation on it’s damage. In certain scenarios it’s great, in others is just flat horrible. Maybe this is because there are very few high ceiling dex players, but a big reason lots of companies didn’t run dex players was due to WAR lag. In OPR they seem a bit better.
The issue with ADDING damage per distance, is you will have dex players sniping players from super far away for more damage than anyone else can do and there is no counter play unless your a dex player. As seen in the video by a good dex player, he’s getting free hits on a lot of ppl. A lot of the “lack of damage” comes from fortify stacking and heavy armor which is the bane to DEX players.
There’s already a perk that increases damage with distance it’s just super weak.
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