When fighting PvE, I find it pretty easy to roll/kite out of the way and barely get hit by melee unless I over-pull or am backed into a corner.
But in 1v1 PvP, melee players seem able to rush me using abilities and then basically stun-lock me somehow. On the flip side, my CC doesn’t seem too useful on them. Is there any counter to this? I use Fire Staff and Ice Gauntlet.
Build is Ice Shower/Ice Storm/Entombed and Fireball/Incinerate/Burnout
fight more often, use your abiities in the right time … and again, fight, fight and fight against other people…
try the weapons you fight against for yourself, learn their weakness and their strenght, and you will understand what your opponent is doing - and how you can turn that against them.
pvp is allways one thing, and pve guys dont wanna hear that (a mob is allways doing the same thing) … you have to do it to get significant better.
basically - git gud;)
there is a reason why some really shine with every weaponkombo in the game, and some suck even with the easymode build like greataxe/hatchet…
DoctorArcane is correct. The issues that plague melee vs ranged in this game are the same issues that plague melee vs ranged in every game.
For one, net code always favors fast moving players - melee (ranged often have to cast or in this game stand still to aim because the players head is the size of 10 pixels).
Two. When ONE melee slows a ranged player, its easy for the other local melee to zerg the ranged and obliterate him. This does not work the same for ranged who don’t have a target locked down to communicate non verbally “kill this guy here”, as melee do.
The ranged weapons in this game so far that I can tell, are a joke vs melee in regards to damage. I find it hilarious that it takes me 5 to 6 hits on the same level mob, head shotting with all the musket perks to head shot…yet I can pull out my rapier (which itself is not even meta) and I can smash the mob in 3 hits.
What you say is true about learning the different abilities and understanding the mechanics, but right now melee are smashing muskets (I cant say for bows, but they do have a much better toolkit) and I find it hard to believe that all the melee players “know all the mechanics” and the ranged dont, in fact I will go out on a very short limb and say this is not the case, yet melee are still dominating. Why? Because its much easier to mongo zerg and button mash a ranged target than it is for a ranged target to play like a 10th level champ only to get globaled by broken axes and war hammers.
The more I play this game, the more I see its nothing more than the same old same old.
Stick with fire staff 80% of the battle. Drop your fireball between yourself, and the enemy and stand in it as zoning tool, and use fireball’s patch to direct them to where you want them.
Heavy attacks only. Don’t spec into DOTs on light attacks. Your DoTs on critical hits will work just as well.
Oh and be aggressive. Fire staff is a weapon that greatly rewards being the aggressor.
Burnout into them and drop an Incinerate. They will panic, and burn stamina on a dodge, or be disorientated and take two hits. And incinerate hits HARD. Then follow up with a fireball.
Coming at this from the perspective of the melee user;
Be VERY aggressive with your ice gauntlet. The best IG users, and the ones I have an incredibly hard time killing, never get any farther than 10 yards from me. It’s just outside my range where I can slap them around, but ALWAYS inside their ice storm and ice shower abilities.
Drop it on their heads, and kite around it. If they get out of it, move to the other side of it. If they try to come straight at you, make sure they have to do it through the ice shower - the long way. And if somehow they manage to get at you, Entomb and do it again.
I’d say your 100% wrong. You can put in all your effort for subpar gameplay or you have play broken builds. There’s a reason weak poke builds like bow and musket are being excluded/kicked from Wars lately.
I use both a rapier with a slotted 30% amethyst, and ice gauntlet, depending on the situation.
Tondo for the DoT to couple with the burns from my fire staff (the bleed is affected by the intelligence bonus for for +30% duration), Fleche for repositioning as it travels through enemies/players, and Riptose for the stun.
I’ll replace Rapier with Void Gauntlet as soon as it’s released.
First : Remember you have two set of weapon.
You can also have a melee weapon, then every hit you land on a pure melee player while he’s rushing as you is extra HP you won’t have to peel of him in the melee fight that ensue
Second : Remember you’re not always meant to fight alone
The rock paper cisor dynamic will always make duel “clanky”, but in actual war, you have a frontlane, reducing the risk for you
Third : Play your strengh
The same way the healer is here to heal (even if currently lifestaff might be a bit too powerfull), you’re here to poke, and force enemies to engage in an unfavorable position, it’s not always about winning, sometimes you just have to strategize
Fourth : Git gud
And I don’t mean in a pedantric way, some weapon obviously have a much much higher ceiling than other. Ranged build are part of it.
sounds like OP is struggling with the difference between pvp and pve.
pve monsters actually work on different rules from pvp. pve monsters have a lot of the old alpha combat rules still in effect for them. they still can stagger, they still can stun. their weapon attacks are the old versions of the weapon attacks. and the AI is terrible, but designed to fight like a player would fight under those old combat rules (only very badly)
PVP players don’t work like those old pve enemies. thier skills are usually subtily different, and there are a lot of weapons they use which have no analogue for a PVE style of fighting. Weapons like greataxe and hammer both home in on your location, automatically drawing them to you as if you had a magnet attached to your shirt. This is something that didn’t happen in the old version of combat. so rolls toward your foe to avoid attacks, work in PVE but do not work in PVP; roilling toward a great axe wielder is just asking to die; though it would get you past and behind an NPC it won’t with a player, as the game will autoaim for the player and draw him toward you, turning him even to follow your roll. Same thing will happen if you roll backwards, a greataxe weilder will be drawn forward to follow your roll and still hit you.
So what does this mean?
This means pvp isn’t really all that much about dodging. It’s about blocking. You need to learn how to block and what attacks to block, and which ones you can dodge. just like with a boss fight. you need to learn the ins and outs of every weapon and attack type. I suggest you train yourself in PVP through duals with your company friends. duals are a great way to learn pvp. you can practice avoiding certain attacks, learn what certain attacks look like when they start. etcetera.
If you want to run away efficiently, you need to have triple roll (so that double doesn’t drain stamina) and use animation cancelling on the double rolls effectively.
Otherwise you should just build for fighting to the death.
Outside of having 150 dex, the only way I can think of to get triple roll is a ring with +max stamina.
You really shouldn’t be running with ice gauntlet though. Ice block is basically unbreakable in 1x1, so you can always dodge the biggest hits and/or get a few seconds of respite to regain cooldowns.
I’m a runner with spear+bow, firestaff+rapier would be a runner too; but ice-gauntlet is a tanky way of playing the game - no running (it just doesn’t feel right to build an ice gauntlet setup for evasion and running).
i use fire and ice with the same ability’s and melee barely ever get near me pvp in this is all about timings awareness and cooldown’s you have to be aware of you environment know when to roll away when to ice block when to climb to get height you have to control the fight you can alot more range so you should already be moving away before they start coming near you
learn things like roll cancel and abilty cancels save time move early dont waste your stamina all in one hit always have pots and food on you for fights there’s alot you can do