No, don’t nerf healing, please. It’s fine.
The healing is required for pve content…just disable healing when pvp flagged or for pvp content. The real issue is the idea they can balance for both pve and pvp simultaneously…it’s just not working.
Congratulations, you got what you finally deserved. You have been the biggest advocate for gut nerfing weapons on all the forums.
I told you multiple times over the past year and a half to be careful because promoting gut nerf culture will mean nerfs will eventually come for your favorite weapon.
I remember when you celebrated and trolled everyone when light armor got mega nerfed. Enjoy the bed you made and maybe think about your feedback more in the future.
You talking about someone else? I’ve never been an advocate for nerfs. I only advocate for buffs. The only things i’ve ever talked about nerfing was healing in small scale pvp.
Nope I’m talking about you. You have been the biggest advocate for nerfs on the forums.
??? you literally quoted me saying that nerfing weapons was the worst move the devs could have made.
I’ve never wanted to nerf light armor… I was a light user myself for over a year… you okay bud?
You are the guy who quits the game for 6-7 months then comes back and starts recommending balance changes and crying for nerfs within a day of being back.
You cried for mage nerfs, you cried for rapier nerfs, you cried for bow nerfs, you cried for healer nerfs, your cried for light armor dodge nerfs.
Now your class is nerfed , enjoy.
Yeah, this is why mages got a buff, because they needed one. Maybe you don’t understand the difference between asking for a class buff and crying to destroy classes.
I remember you crying saying mages are OP in October of 2022 lmao.
As a side not to get more back on track, I think a big critisim of AGS is their tendence to nerf weapons as a answer to balanceing, instead of buffing other ones. Eventually the DPS meter will slowly go down and down until the PVE content is impossible. They also make extreme overcorrections and then get sidetracked and forget to fix the problem they made in the first place by overcorrecting something
Ranged weapons are 100% more op than melee weapons. Have been since the beta. I really think you have me confused with someone else xD XD
and you cannot say with a straight face the light rolling without melee slows was fair back then xD
That is true and my point exactly. The problem is people like 2gramdabs who quit the game for half a year and come back spamming the forums as if they know what would be good for the game.
Guy is actively advocated for major nerfs for almost every weapon he doesn’t play.
Anyone who frequents the forums knows him. He disappears for 3-5 months at a time then reappears for a few days posting hundreds of posts a day with terrible and out of touch advice.
Yes, mage has been the most OP weapon in the game since beta. Thanks for exposing your experience and knowledge level. Keep trying to gaslight everyone I am not going to go through your post history.
You showed a post of me saying light mage cannot compete with melee, never did I say to mega nerf those weapons, you just don’t get it.
My only problem with bows is haste on dodge, there is no reason why bows should have it.
Closing the gap on range players is already a mountain to climb, but chasing them across the whole map is just dumb
“Ranged weapons are 100% more op than melee weapons. Have been since the beta.”
Yes mage weapons are ranged weapons.
If you are talking about war, obviously theres no ONE weapon thats best, you need a variety. But in OPR, 100% ranged weapons have been OP. You are ignorant to say otherwise. You can literally do damage while not receiving any in return. Melee does not get such a luxury.
It’s a game of cat and mouse, but the mouse is faster and can shoot you while you are chasing them.
Honestly I think they should keep their damage.
They just need to hard nerf their survivability.
Same for heals. Healers are actually in a good place with the nerf to fortify. They are easily killable now.
PvP needs to go towards more team dynamics.
Bruisers control an area and peel.
Schitzos kill ranged and mage which can deal hard effective damage with full uptime.
Healers keep everyone alive
Mages AoE clumps and helps CC Peel
Dex deal hard single target consistent damage
Bruisers should be peeling for your healer which everyone should be trying to kill.
Schitzos kill the dex and healers
The mage then helps cc or peel for the dex/mage while nuking a clump or killing the schitzo. They do nothing the best but add the greatest variety in the composition.
That is dynamic gameplay. Currently mages and range can play super independently with no repercussions so each role starts to feel invalidated in what they should be providing value wise to the team.
Nope, prior to the fortify nerf a bruiser with a healer can absolutely demolish everyone on a point and capture it against many players. You probably just aren’t that good at the game because you don’t have the time in that most players do that never quit.
wow lmfao of course in a 2v1 when they have a bruiser and a healer they will win xD like wtf lol that’s hilarious you think thats a valid point that proves anything.
If this game requires you to have 5k hours in order to know how to play, no wonder we’re struggling to get new players. It couldn’t be that the balancing of this game is completely skewed to favor only certain builds (range) no way
I do think this is one problem.
There is no way a new player, particularly a new melee player, can play OPR. They will get deleted and not know why. They will quit and never come back.
yea i’m helping a friend rn but the thing is it’s so hard to get them to memorize every cause of death because there’s a bunch of factors that added up to their fatality. New World is an AMAZING pvp game but it’s depth is pretty hard to master
