Oh yes, it was incredibly stupid to dismantle the solid foundation of the game for the themepark PvE crowd.
But if people want to come in and claim that somehow PvP is to blame for the shitty outcome of the game, then I’m going to slap them with the truth. Like look at this shit he wrote:
Gathering advantage? For fuck’s sake. That lost all meaning the moment aptitude chests became a thing.
If he were as good of a raid leader as he claims he’d know every goddamn PvE encounter in this game is braindead easy. Hell, people have solo’d endgame expeditions at this point. This isn’t fucking Algalon or Heroic Lich King. Trash takes by trash players have been instrumental in steering the devs hands towards mediocrity. Dumb down the game to make it accessible as possible seems an understandable business model when you read the shit people write on these forums.
But yeah, sure, it’s luck bonus and arenas that’s killing the game.
For sure, the devs are entirely to blame for making such shitty decisions, but half-assed ignorant opinions like OPs certainly don’t help.
I know the title of my topic looked like a bit biased, what people seems to fail to understand is that this is not about pve is better then pvp or vice versa, nor you’re gaining more gold than I am so I’m mad.
The thing is, I did a bit of review of the game history since launch, if you all check time stamps
-people asked for “ways to attract more players to pvp” they gave the luck bonus
-people asked to be factionless
-people asked for nerfs of weapon X, Y, Z
-people asked for solo content
-people asked for arenas
-people asked for ways get through the game content without faction, solo and don’t suffer from pvp needs since we don’t do pvp
See the pattern? I for one always been the one that always suggested several methods where pve and pvp would rely on each other for certain aspects of the game without affecting they way anyone choose to play the game, and all people wants to see is you’re destroying my game, you’re game play is dumb, if you’re not doing what I want, you’re playing wrong… And so on.
The sole purpose of this topic is: Hey, back there you gave a group of players that feature, why don’t you give us this feature. None of the topics listed on the first post ask for any change on pvp at all. You want “your game your way” we want “our game our way”, simple and straight.
-people asked for cheaper fast travel
-people asked for more expedition content, aka mutations
-people asked for easier access to expeditions
-people asked for targeted healing so they don’t need to aim as much with lifestaff
-people asked for projectiles to fire through teammates so they could PvE easier
-people asked for faster road travel
-people asked for easier expertise gains
You can thank the shell company shenanigans for the lack of PvP content. There is only room for one A roster. It’s a small club and your friends were not in it.
Certainly won’t be moving forward with the lack of catch up mechanics. They will log in to 3v3 arenas and find out they are out geared to the teeth.
Outside of the slide show war experience, it’s still a decent game mode. It just so happens to be gate kept for over 90% of players thanks to shell companies preventing double, triple or quadruple declarations.
Top 50 should own the best town. Top 51-101 should own the second best town. So on and so forth. Oh my that would resemble a server wide PvP team ranking system.
wars only happen every few days, that is not enough even if everyone has the opportunity to play in them… we gave up EF for free because most of our company was only logging on for wars.
mmorpgs thrive when BOTH the PVP and PVE scene are thriving. it should never be a “pvp vs pve” discussion, but more of “how can we make both pvp and pve optimaly fun for players”
I have 1300 hours on NW and I only came back recently to check out 3v3 when it goes live
And put it only 4% higher than non PvP gatherers. You are unaffected unless you flag, this making you a PvPer.
I’ve seen faction less level 60s that run free lance in all wars because they are good. There could be an option added to go faction less though.
Still balancing.
There are solo version of dungeons to level 60. Technically elite areas and legendary quests can be solo’d. Difficult, but do-able. Definitely feels like dark souls.
Hell yes.
The only efficient way to 625 is mutation which is neither PvP or faction related. Yes it’s group related, but it definitely is not faction or PvP related.
Also, I’ve seen posts of making solo versions of mutations that has been sent up. Whether it’s being created or not is yet to be heard, but the message is sent.
??? do you think anyone would play pve in this game without any incentive/progress? the answer is no. People wouldn’t run dungeons to not get a single thing so why should pvpers have no incentive? Getting rewarded and progressing is part of the fun of an mmo in pvp or pve
hey dude. thx for linking my post with the instanced areas. as a PvP player i still think your points are great and i never saw it that way. though i´m really excited for arenas because i kinda hate the current lightarmor pvp opr oneshot build meta
Its funny. Some PVE players want mmo with out pvp and vice versa. Well boys most mmos do combine this 2 worlds since mmos genere do exists. Deal with it. If you cant stand other side maybe you are playing wrong game?
and pvp is ruined for too much pve grind, how fix that? just let pvp ppl do pvp like happens for example in ff14 and gw2, the second you just need to do a quest, and they have completely different talents ect, that’s the best way to make pvpers smile… pvp based on gear is always been bad, too much to balance, pvp with equity is better. See now: big guilds member with milions of golds are crafting with Elusive Fortification/resilience + perk or Freedom, the standard player have resilience + perk and it get owned, why? Elusive Fortification is broken, even with Light it need to take at least 10-15 arrows to get killed, people without just 4-5, but this is a completely different argument I guess… they just needed to make let ppl choose pvp or pve and not combine them.
Behind theirs actiosn there is no reasonable logic. They implemented 3 vs 3 arena to balance content dedicated for a group of 5 players. This is blowing my mind.
Another thing is they decided to ruin the experience of all the players in pve, pvp etc all the current activites just to adjust the 3 vs 3 which is the only one and separated content where those situations may have place.
According to Patrick and David, the New World Design Team wanted combat to shine in a small space where players could outsmart and outplay one another without feeling the need to use weapons in the current meta. Early playtests undermined that intention because the Life Staff felt like a competitive requirement. However, the team’s decision to introduce a healing debuff is more than a simple balance solution. This change helps make Arenas all about playing your game, your way.
How should we comment it? My IQ is too small to see the high IQ of those decision or what?
Well fact is that 3 vs 3 is ideal to balance whole comabt system.
With smaller group you are missing a lot of variables and with bigger you have to many of them.
I think if combat can be ballanced in 3vs3 it will work for smaller scale and bigger scale to. Some bigger mods like wars might require some special potions that will grand some buffs but it should be easy to do.
If 3vs3 will work well, then 5vs5 will work well to. 1vs1 will never be balanced since its impossible task so no point trying to do it.
So explain to me please. If from your point of view if 3 dps focus and attack 1 person is the same for a haler to keep that 1 person alive like if it was 5 dps attacking the same person? in first scenario the guy will recieve, 3000 damage per second and heal outcome will be balanced to heal 3000 per second, what means it’s lets say perfecty balanced for 3 vs 3 scenario. But in the other situation income dmg gonna be 5000 per second and healer outcoming heal is balanced for max 3 dps 3000 heal per second. How do you see that, thanks to 3 vs 3 you may properly balance 5 vs 5 which the game currently is designed for and exsists in 90% of the game content?
The same is with defence. Light armor may boost your defence enough to survive 5 hits in 3 vs 3, but in scenario of 5 vs 5 those defence wont be enought to let you do your job as a front line melee dps for example, because incoming dmg gonna be so huge (66% higher), that those light armor will not help you. So for 3 vs 3 its gonna be ok, but for 5 vs 5 you may need to use heavy to get the same survability.
It’s something like this. You were using a glass to keep a water with temperature of 50 degrees without using gloves, just touch it and the glass was enough to don’t let you feel the high temperatore of the water. And then you did the same, but water temperature grow up from 50 degrees to 83 (66% more) and you started screaming because it hurt you, the glass wasn’t enough to protect your hand from the tempearature, but you gonna say but how is that possible if my glass was perfecty balanced to the temperature of 50 degress.
Why 1 heales should keep alive 1 person that is attacked by 3 players? It should not. It should buy some time for the team but thats it.
You kinda forget that if we talk about 5 vs 5 scenario where like 3-5 dudes attack 1 dude wont happen. You are missing 4 dudes from other team. They supose to be afk? Nope. And normaly if any1 is attacked by 3-5 players he dies. Depends on skill lvl of all players - he might buy some time or even run away, but mostof the time attacked player dies.
And right now healers do break this. Thats why all the nerfs. Since you need 3+ other players to balance 1 healer.
Its on that person to not die why keeping busy this 3 players. Meanwhile your team job is to kill 2 remainig enemy player since you are 3 vs 2, while 1+1(healer) are vs 3 enemies. Its skill game. Heales as a class does not change output fo this fight. But what he does and when does matter.
Idea that 1 healer should keep 1 player alive when he is taking dmg from 3other players is just broken. 1 healer should outheal any 1 dps by like 20-30% and thats it.