Rant taxes crafting storage content pve

AH
to sell 1 item worth 10k gold game charges you 2 times .one time for posting the item and another for selling it.
10k gold - trazaction charge 750 g+ -listing fee 215g+
this is fking dumb and forces people to not use ah and spam in chat.
is it that hard to fking change some numbers so people dont spam in chat and use ah more often?

There is no removing and adding items to ah. you have to remove and repost in order to add or remove items from ah. That is dumb and can be fixed fast.Why not do it?
Not only that but you have to pay again the posting fee.

Storage
As ah storage have to be merged!! and increased the capacity .i have 600 hours so every dam time i log in new world i have to do the same 2 things. repost my sell oders . and make more dam room on my storage.im just sick of it.
all proffesions need a shit tone of mats and storage has no room for them.
for example at max level with 2 t4 bags and 1 t5 i can carry up to 1223 and town storage can hold up to 1k weight without upgrades. if i spend 1 hour on farming i wont have room to deposit all of that … makes no sense.
People dont use multiple storage for specific drops . like 1 storage for food 1 for metal .
because only max 3 towns will get upgrades . all use 1 storage on main town that has all crafting stations to max.
simple fix merge storages … oh and this also helps with leveling and other town projects. so many times i had mats for town project but couldnt use them just because my mats were in other city.

Crafting
its fking boring im sick of it for 5 days all i do is try to increase my jewelcrafting to max…
i heard u guys want to make it harder.Why ?
the problem with crafting is that it takes to long to level up and u have to craft things that u dont need and mass farm it . its just a dumb system and i hate it.
all it does is adds more junk in the game.
while leveling to 60 i never ever crafted anything . like why keep the low level items ?
what if the items u can craft grow in level as you .for example at lvl 20 u unlock linen armor at lvl 30 that armor get upgraded to satin and at 60 you can craft t5 normal and epic this will remove all the dam junk that no one will ever craft.
or what if the epic unlock at 200 gets replaced at lvl 100 and instead of that u add bonuses like chance to craft another piece of gear or mat or anything else
this dam grind for 200 is so dam boring unhealthy and on top of that its not rewarding… clans help eachother to get to 200 and never sell anything on market just keep it for themself…for a solo player is way to hard
the rush for max level just to unlock end game its a bad ideea. just think about it . if you remove all the epic unlocks at lvl 200 then u start leveling without even trying. you do potions for pvp and pve u get lvl you cut gems … increase your stone cuting make armor for yourself or to sell increase armoring. right now end game is locked by some dumb leveling system .

same goes for food and potions. you make and use t 3 food when u are low lvl but when u are lvl 60 u dont need t3 food.as i said crafting system needs to increase as player progress… removing t3 and t4 food when player is lvl 60 and reaplaced it to t5.
this will clearn up all the junk in the game.

Game needs more content and im not talking about dungeons.Doing pvp changes when game has this shit economy big taxes and gold duppers was bad ideea .Devs needs to realiste that the main content in the game is pve related .that should be the main focus .

REMOVE THE 24 HOUR LIMIT!!! and let us add all perks when crafting not RNG
crafting its not worth it right now . if u manage to get godlike perks and max 600 gr while crafting you cannot make profit.
lets say you got and farm for scarhide and smolderhide for 1 hour with max luck gear you get about 100-200 each… you spend 10 to craft that day and rest goes to market and drops down the price making it from a legendary drop as if it was common drop in price .

t1>t4>t5
how about u give us options to downgrade and upgrade mats… like transforming 1 t5 into 2 t4 ad 3 t1 or upgrade 2 t1 into t4 or 3t1 into 1 t5 this system can balance the ecomony . also removes the boring farm for raw hide at lvl 60 not only that it gives more room for low level players to farm and level up proffesions.
also the price of t5 will go up and price of t1 will go down as it should or utleast will balance them out .

refining components ( i just hate them)
as i said it needs to grow based on level … makes no sense to get t1 ref comp when u hit 60.
1 hour of farming chest for refining components it wont give me enough to refine after i spend 1 hour on farming mats. needs to be balanced.
and on top of that u might not get the refining comp that u need.

you might say .thats a dumb system to give u t5 mats when u are lvl 60 on all chest and remove the drop for low refining components.Well new world has that in game .
If you are under lvl 60 and you go to shattered montain to farm chest, you will notice that t5 refining components dont drop for you… instead u get t4.

proffesion armor .
would be nice if every proffesion had slots to place armor to increase the luck as a way to progress …
for example skinning you press k and click skining and u get there another character u put armor and u try to improve the gr for it.
this will replace the armor swaping every time u have to farm something u dont have to go to your inventory remove all armor and place the farming one …oh and slots for food that gets used but not replace the attribute u use … if u dont know attribute food no 1 needs and no 1 is buying just because it replace the proffesion food if you use it…
this way you are alwase geared for doing pvp or pve and farm when u want .

Stop Crafting! Play your second toon and have fun
No more storing tons of mats so no need to buy a house and pay the taxes
No more buying refining mats
You can just sell the mats you gather
Have fun and enjoy having some gold for a change.
Problem solved!

At level 60 no one wants crafted stuff, working on your watermark and getting drops is the way to go so why craft?

i know .thats what i do.

That is definitely the worst advice ever. Unless it’s sarcasm, in which case it’s very good sarcasm and I applaud you.

As for Storage, even without merging sheds into a single entity, there are solutions. Currently the upgrades via territory standing give you a measly 25kg (or lbs?) of extra storage. That is utterly ridiculous, feels more like an insult. This needs to be upped to at least 100kg per upgrade.

Additionally, upgrade the storage by 250kg with every 10 Standing Ranks. That way, even someone who doesn’t invest into expanding the storage, gets some meaningful benefits from raising the Standing, which in return motivates players to keep raising their Standing with all towns.

AH - Agreed, big ticket items are better to spam chat with, but TOS says don’t spam chat. And no trade channel to do so. Thanks AGS!

Storage - Absolutely not, this adds a wonderful element to the game, in my opinion. I would much rather it stays separate, even the TPs should stay separate (with some tinkering on the costs to upkeep towns without a lot of traffic).

Crafting - I believe its way too easy to raise. All materials are static on the map. I wish it was a lot more difficult, there should not be grandmasters of every profession in multitudes. However, I agree with you that crafting needs to be a lot more useful.

24 Hr Limit - This is just dumb. This is an unrealistic way to just gate people. I hate CD crafts and wish they are all done away with in every MMO. “Yes, I’m the best crafter around, but I can only make 10 of these a day!”

Armor - This game DESPARATELY needs an outfitter. Or at least let us tag our equipment so we can use the search function to find our gear.

no 1 stores stuff on other storage because is not convinient so why keep it?
read the proffesion armor ideea

I use every storage, even loaded the outposts with refining mats that overloaded my main crafting hubs. So maybe not everyone uses them, but many I know do.

Yea I like the profession armor idea. It needs something/anything to keep this shit organized and easy to to swap (or not as per your suggestion).

ye but my ideea has no swap mechanic… so u just put armor there as a way to progress your luck and not have to swap proffesion and pve armor… u just play normal with pve or pvp armor without needing to swap gear when u find idk orichalcum and want to farm it.there devs can also add food slots so u just place food … right now people dont buy stat food because it replaces your farming food. this will also give more opitions and quality of life

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