Rapier blood tree become useless

Hello! I play every single weapon in this game,i test also the GS and all of them except Rapier have
2 play styles. For ranged you have Escape/CC tree and Dmg tree and for melee you have CC/Ranged/gap close tree and dmg,but in case of rapier the grace tree its for escape/run away
and Blood tree has not enough dmg, you have tondo and flourish to keep distance and flurry is for close quarters but doesnt do enough dmg,extent bleed period is useless,so if you want to use rapier as said in his description “a melee fast oriented weapon” you cant.
Everybody its using rapier for escape not for dmg,so you can call it “Kiting weapon” not even close to “a melee fast oriented weapon” , no close quarters combat with this weapon,why its even a melee weapon if u cant fight in close quarters.
AGS Please consider redesign blood tree,give a hope for people that want to play rapier in close quarters. Thank you!

I would look up some guides on how to properly spec for a rapier bleed build. When done correctly, after only 2 stacks of tondo on a player I can Finish them for almost 80% of their health. Granted, there’s some set up involved needed for this type of gameplay to work but boy is it satisfying when it works.

you still have to kite,you have tondo and finish for keep distance but you make flurry useless if you are 4m away from target.

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