AGS always seems to take the easy way out when making changes. Instead of tweaking the mechanics of abilities, they prefer to change the cooldowns, or numbers because it is the easiest solution.
Oh really? What mechanic is orb of decay abusing? it was nerfed by 30% despite nobody complaining about it.
What you’re going to find is that people will just leave. Some people will celebrate that, but the game is quickly emptying.
Heavy nerfs + dying game + 0 compensating buffs to under performing abilities + spec-lock system in the form of umbrals = just leave when amazon guts the entire weapon for forum whiners.
Don’t defend AGS laziness as if it’s intended. They’re skipping balancing and just heavily nerfing based on forum sentiment.
Yah I agree on Fleche, let me make a slight modification:
Fleche: CD 20’s
Uppon hitting a ‘backstab’ with interruption → 50% CD
Hitting a backstab with Fleche is somewhat difficult and I think it should be rewarded for using it offensively and with a successful backstab interruption
99.9% of Rapier complaints is its utility for escaping, so with that in mind maybe people would be more open to that change.
The perk, Refreshing Fletche seems to do this already, with an 19% CDR on crit backstab hit. This will overlap with your proposed change so it might be best for the CDR to be on the initial cast of the fletche.
That, or Refreshing Fletche can be changed.
Yup. AGS is very gung ho when it comes to nerfs, hopefully the PTR changes don’t go live.
I think these are some great tweaks that would greatly encourage more offensive use of the grace tree instead of just gutting the weapon entirely. They should also make adjustments to the blood tree to create more versatility in playstyles cause right now ptr rapier is just garbage.
I know as a VG user you may be new to this, but as a healer and a bow/spear dps I can tell you the nerfs are terribad and always overdone or wrong ability, ever wrong weapons i.e. bow/rapier too strong = nerf bow more…
I think we’re agreeing with each other. I’ve noticed that AGS can’t just nerf one thing. Ice spike is murdering people in one hit while they are rooted? Here’s what ags does:
Nerf ice spike, but not the damage of the very satisfying full hit. Instead it is just clunkier? Just. Nerf. The. Damage.
Nerf Orb of Decay damage. That way you can still die to ice spike after taking slightly less orb damage!
Nerf scream cooldown. Ok the skill was strong, but we still have to run it because tether, essence rupture, and void blade suffer in large scale pvp. 25s puts it on par with grav well, however, so I’m assuming the range will be increased to 20 yards and it will be receiving a significant damage/healing boost. Right?!?!
I find it funny that everyone is NOW saying that it was op and giving ideas on what/how to change the weapon…Where were you a few weeks ago? Oh yeah, enjoying the game with an op weapon. Enjoy the nerfs rapier players LMAO.
Everyone brought up why they disliked the rapier. The core issue was that it is used as a crutch and an escape tool. A lot of the conversation in those threads were around fixing that issue.
I thought AGS would take that feedback into account when changing the rapier, and fix the issues in a reasonable way. I was wrong, which is why I made this post.
No one ever said that it was not op, it was simply too strong in one area (survivability/kiting) while lacking in another(damage/reach) which made it useful as a side arm for the mobility it provided but very little elsewhere.
Believe it or not, some people actually use the Rapier as a main weapon, but since the blood tree is virtually useless, the grace tree is the only other option to effectively use the weapon. These changes simply nerf its defense without buffing anything else to promote offense use. Especially since Evade by itself is the only skill that offers any sort of consistent offensive ability.
If making some changes to one or two abilities makes a weapon useless, it’s because this garbage combat system puts too much emphasis on abilities and not enough on normal attacks.
I once proposed that lunge distance should be dependent on armor weight. This would allow more aggressive chasing which would neutralize a lot of the advantages of rapiers as an escape tool.
Instead, AGS buffed the light roll distance in their attempt to smooth out the animation, which helps light armor players escape even more easily.
This rapier change hurts the players who use the weapon offensively the most.