So i have been playing rapier a little test out things and in the evade line i picked allegro and this states it give a 3 second 20% movement speed buff how ever it is only actually 1 seconds of speed increase, this is due to after use you are stuck in a stance for 0.5 seconds and then a walk for 1.5 seconds.
allegro in action
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I want to bring this topic back to light for the developers to see. Rapier Evade, due to the way you guys re-worked the moving speed will only last 1 actual second. Meaning that after you evade the character pauses even though we are still holding down w. Sometime he will run but with friction until the game realizes to finally kick in the haste bug. You probably have a incorrect ifelse operation somewhere in your code there or it’s just the clunky and unintuitive movement changes from preview to beta build (current build)
Why does rapier have to suffer while great axe firestaff and such aren’t affected by anything?
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