After about 100h played on almost exclusively Rapier and Ice Gauntlet, I’ve noticed many issues with both the weapon’s basics and its talents and haven’t seen any thread with everything in it.
I will try and fail to make this feedback as orderly, concise and easy to read as possible.
Feel free to add to this if you think I’ve missed something, as I’ve mainly played the Grace tree and not the Blood tree.
— 1. Basics —
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Normal and Charged attacks
First and foremost, the normal and charged attacks on the Rapier are almost impossible to land on a moving target.
The tracking often forces you to strike in the wrong direction as it is incredibly slow to rotate.
Moreover, the reach of the Rapier itself feels on par with the Hatchet, and definitely shorter than the Sword, while lacking the width of those weapons.
The tracking also doesn’t allow you to change direction after the first strike, so if a target moves after your 1st attack, your 2nd attack will 100% miss and expose your back, even if you’re following the enemy correctly on your end.
Finally, ironically the Rapier is the only weapon with almost no movement on Normal attacks. For comparison the Greataxe attacks will move your character for a distance that is able to catch up with a light armor roll (please nerf it), and is able to track the enemy movement in a curve sticking to them like glue.
The charged attack also has shorter range than the Sword, and the tracking forces you to miss if you’re trying to catch a target out of their dodge roll/step.
Either the tracking needs to be removed, or it needs to be on par with other weapons for effectiveness.
As a sidenote, hitting a target that is running away with a normal attack is completely impossible even with Haste on, I’m playing on 20-35 ping and I doubt it’s lag, but this is an online game so I’m not sure if anything can be done about it other than adjusting the distance covered by attacks, or the range of them.
— 2. Grace tree Abilities —
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Evade (Partially Broken)
This is a very powerful DPS ability for PVE, because of its animation cancel, however the actual evading portion is impossible to actually use.
Because of the game’s inherent latency, a mere handful of iframes is almost entirely useless as you basically have to not only pop the evade before the attack connects, but also have to time it to match the ping, which is not always the same.
Very seldom, this ability may work as a sort of RNG evasion if you’re just spamming it, but if the intended use is to actually evade with it, this absolutely does not work and will always be worse than a roll/step.
Most importantly this ability has also massive issues with movement and tracking.
A forward evade will move you past the enemy even if it’s an NPC slowly walking to the side, every single time. A side evade on a stationary enemy works fine (although it doesn’t reach all the way to their backside) but on an enemy moving at any speed it seems to just fling you in some direction and sometimes even exposes your back to the enemy.
Needless to say, if this was meant to enable Rapier tanking, it cannot possibly be half as successful and reliable as simply holding a shield.
The omnidirectional evade perk is absolutely required to use this in PVE. -
Fleche (Mostly OK)
Fleche is one of the movement abilities with the shortest range, but once you unlock the last perk it offers great tech and versatility.
Other than the relatively short distance covered, this works fine and is very fun once you get the timing right.
I would be lying if I said it didn’t bother me that once again, Greataxe’s Charge ability moves you twice the distance of the ability of a weapon that is supposed to be all about mobility and finesse.
EDIT: I cannot believe this skipped my mind, but Fleche actually does have a pretty significant bug. That being, Fleche will completely miss a target if initiated from too close to the target. Heavy Attack> Fleche works most of the time, but Light>Fleche or Light>Light>Fleche often doesn’t hit. This becomes very apparent when trying to use Fleche as a finisher, or when trying to escape through your attacker in PVP. -
Riposte (Fundamentally Broken)
This ability is the reason I’m making this thread at all.
Riposte is reasonably powerful when it works, if coupled with a sideroll in light armor and a heavy attack (otherwise it’s not worth the slot in med/heavy armor).
But it doesn’t work most of the time.
First and foremost, the same issues with Evade apply (although mitigated by the longer duration), mainly that you can’t use it reactively and are forced to use it preemptively.
This is so bad on Riposte that the ability might go off and go on cooldown, but you can get hit a couple frames before the parry ‘state’ comes into effect, effectively interrupting it and putting it on CD.
After that, there’s the issue of replies to Riposte in PVP.
Riposte’s 2nd half is a stunning punch, the range of which is absolutely pitiful and borderline impossible to land in PVP against certain weapons like Sword or Spear.
This stunning punch is so slow to come out that it can be countered by simply blocking or dodging and then leaves you completely exposed.
Let me repeat this again: YOU CAN LAND A PARRY BY SUCCESSFULLY READING YOUR ENEMY’S NEXT MOVE, AND BE REWARDED FOR IT BY GETTING HIT.
For this ability to function in PVP at all against people who know what they’re doing it NEEDS to stun immediately on a successful parry, otherwise it’s simply not worth the slot for PVP, and only worth it for PVE with the Sundering Riposte perk.
Please fix this, it is immensely frustrating.
— 3. Grace tree passives —
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Desperation (Fundamentally Broken)
“Deal 10% more damage when your stamina is below 40”
There is no instance where this passive would activate for a Rapier.
Had it been “below 70” instead, it would have contributed to the Riposte>Side Roll>Heavy Attack combo, but with all the stamina regen on the Grace tree this simply doesn’t activate if you’re playing properly and not rolling yourself to 0 stamina. -
Controlled Breathing (Niche but OK)
“+3 Stamina on any hit”
I haven’t personally found an instance where this is useful, as natural stam regen is very fast while attacking anyway. Perhaps this is useful for Blood, but I have no idea. -
Perfectionist (Niche but OK)
“Deal 10% more damage when your health is full”
Mainly useful in PVE, could be good in PVP if Evade had proper iframes and Riposte was reliable. Although this is probably not intended for PVP in the first place. -
Red Curtains (OK)
“Critical strikes reduce cooldowns by 5%”
Very powerful, mandatory, seems to work fine, but I haven’t checked how much CD is actually restored. -
Swiftness (Bugged?)
“+3% Haste for 4 seconds on any hit. Can stack up to 5 times.”
This is completely useless, and most likely bugged.
Gaining a stack will NOT refresh the duration of the buff, however for some reason as long as you attack your buff will never go under 1s.
This is so specific that it makes me think it’s intended, but if it is intended then I don’t understand the point of the perk.
I cannot use it to chase or run away because the moment I stop hitting all my stacks disappear within 1s.
It does not seem to affect the distance covered by Evade, Rolling or Fleche.
Is this bugged or is this intended? -
Momentum (OK)
“Gain 25% increased damage on your next light or heavy attack after performing an ability. Ends on hit or after 3 seconds.”
The only complaint I have with this is that it is what makes Grace function in the first place, and it’s all the way at the bottom. Otherwise this obviously works great.
In conclusion:
First and foremost the tracking and movement on attacks absolutely needs changes.
This is relevant to both trees, and I honestly cannot believe it got shipped in this state, especially compared to other weapons and their level of polish.
This issue affects everything on the rapier except Fleche and the Riposte stun, which can be free-aimed. Needs a fix ASAP.
Riposte also needs help. It might seem extremely powerful if you don’t know you can just hold right click or dodge as soon as you hear the sound effect, but I promise you that if you know and are paying attention this ability is an absolute detriment to your effectiveness in PVP.
Evade’s issue with iframes might honestly just be intended as RNG type evade tanking, but in my experience tanking admittedly just a couple dungeons to test it, it doesn’t seem to be effective enough to mitigate damage.
Otherwise pretty fun weapon 