For an attack that roots the movements of a player during the course of the attack , I think the ability should have grit. id suggest having it as a passive ability to spec into.
na. make it a weapon perk, as it is for firestaff for incinerate
I disagree fire staff is a ranged weapon. has the option to sit back and fire ball
oh but 5million iframe rapier is in danger when melee ? lul
I dont understand you’re response chad
Flurry with grit would a great step in the right direction to help make the blood tree more feasible in PVE setting.
That’s fantastic, judging from you you’re response you don’t have an actual argument. Good job though, I’m sure middle schools would be mad. Like I’ve said before, I think grit for furry would help the blood tree in a PVE setting.
lol This is a feed back forum, not the “my opinion is more important that anyone” else’s forum.
Out of the soon to be 14 weapons we have around 18 different abilities that trigger grit. People constantly fighting over what should have grit. I rather see it removed so nobody wins.
Flurry is just a terrible ability and should be completely reworked into something else. The blood tree except FnF feels incredibly lackluster and flurry is a huge contributing factor. The ability should have more synergy with applying bleeds or maybe even be an alternative to Tondo for applying bleeds in the first place.
Just adding grit to a heavily telegraphed, slow ability won’t change anything about the viability in my opinion. Give Flurry the Splinter Shot treatment and make it into something that finally makes rapier attractive as an offensive weapon.
thats a fine idea
seems fair to me
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