Did you win anything for running though?
Hatchet is probably the no1 running away weapon ![]()
I am sorry but its not about not winning is about losing and dying as a consecuence of your mistakes, you fight 1v5 u dont have the damage to win u should die, you heal your team the enemy comes for you and you dont get peel from your team you should die. Rapier allows you to engage in any fight imaginable knowing you can get away safe at any point not having to think about positioning or having situational awareness whatsoever which is dumb.
In literally any PvP game you get outplayed you die, the point is not not winning is dying as punishment for poor gameplay and losing because you are outplayed, outnumbered or whatver. Rapier is literally the equivalent to an insta teleport away on a game like Overwatch, imagine if people figthing could just insta pop an ability to teleport to spwn when they are about to die, sure they would not win by doing this but also not die, it would be stupid yes, you would not win by doing this but nobody would ever get a kill either. Sounds stupid? yes, well rapier is this stupid in New World.
Well the same equation also applies for light armor with energy/forti, they can engage 1vs5 and get away perma invul for as much as they want. No matter who chases you, it’s Sonic vs Sonic paradox. Whoever gets stuck on the terrain first dies, but not from PvP causes ![]()
Still tho, I’m not calling for any nerfs on lights, just a comment. Of course light gets paired with rapier and it’s cancer
I see, I get your point if I were to get 1v5 I should die.
Btw is that applicable to all build that should die if it to get 1v5?
You could win a 1v5 if you kill them all, somehow CC lock em and kill them or snipe em 1 by 1 if you are really good but what u should not be able to do is to run indefinitely, the soon you turn your back to the enemy you should be in an instant disadvantage, ranged weapons like bow musket, fire staff and ice gauntle should have in built in disengage tools and they do to try kite oponents and wear them down, and this is perfectly fine, what is not fine is the rapier which is a melee weapon to also have massive broken disengage tools, these should be ofensive tools instead mean to catch people from running away, so the archer who is trying to run from the the better archer that is winning the trade could would just die for it.
For example the great axe can be used to disengage but it is mean to be a chase weapon so another person running GA will always catch you and this is how it should be the chaser should always have advantage otherwise it becomes and game where nobody kills nobody specially with how high TTK is in New World.
I play healer and play bruiser, i dont personally think bow and musket or fire staff are broken and need nerfs i think they are in a decnet spot personally, only nerf i would put to fire staff is to flamethrower, it should have a CD like any other skill, its pretty dumb that u can FT roll to avoid a stun and continue FT indefinitely, but outside of that i dont personally think ranged is overtunned compared to melee, ofc this is debatable. My problem is not being able to catch anybody in general like even as an archer if another archer wants to run away he will run, as a STR bruiser if another bruiser wants to run away u have tools to always catch them and this is how it should be. Rapier should be a prime chasing weapon designed to chase people down offensively instead of being the weapon you put on if you feel like never getting caught and never dying
I think heal is a solid spot where playing light is finally good, but i dont think on top of light mobility, self heals, fortify, etc, healers need rapier to provide them with even more kiting ability, it is literally cancer, this should not be a thing u fight if your team dies then u die too it happens u just got outplayed, try play better next time.
Rapier user here
yes… Riposte needs to be tweaked, but what also needs to be changed is basic attacks, when enemy is running away from me i can’t hit him at the back, i’m getting slowed due to animation and enemy is escaping, fleche or evade does not help to catch up enemies, especialy in light load
I agree with bloodieheal rapier should be a offensive weapon not a running weap and riposte should counter 1 person and not the full stack
I think most of you are just fed up with Healers using it especially in wars.
And rest assured, the Life Staff’s overpowered Healing and Buffs are the main issue here.
??? Please try it in Medium or Heavy load, then talk again.
Light Armour’s mobility is insane.
And this too is mainly due to Light Armour and “Archer’s speed”.
I agree it’s a huge issue.
I bet he meant light loaded enemies, not himself
Ah, makes sense. ![]()
I’m confident Devs are aware Medium Armour is by far the worst and are gonna tweak it accordingly.
Never said that fs or bow need nerfs… i just said that AGS loves only great axe, hatchet and all range weapons.
??? medium sees so much more play than heavy it isn’t even funny.
what a bad take, rapier has been busted as an escape tool since greataxe took a dive in like december.
hatchet is mediocre and over rated by bad squishy players who get caught
most accurate take in this thread by a wide margin. i play basically every role though I was a bruiser in wars for a long time. rapier allows anyone to escape, you don’t even need to go into dexterity or do anything special. lifestaff/rapier /// IG/rapier /// bow/rapier /// firestaff/rapier /// musket/rapier
by my estimates if you go into an OPR probably half the lobby or more are using a rapier and light armor just for the escape tools, but can you even name the last time someone attacked you with a rapier? like actually dealing considerable damage to you with it? no? because they dont
I don’t think you are playing on a top PVP server then. Medium is borderline useless compared to the other two.
ok just cut it. I am just sick tired of people like you who knows better what weapons and gear i am running and that every server situation is the same. just be quiet
im not trying to be offensive, but what build do you run? gawh dunks on it, anything witha rapier escapes it so it really isn’t that op