Rapier needs to be looked at

I see a lot of people using it to simply flee from a fair fight 1vs1 they will fleche on cooldown roll and if u catch up to them riposte and attempt flee again.

Sometimes I really just like to stand and fight or have a good 1 vs 1 with someone. Which is very hard to do in most OPRS because people run away until they find their buddies then they want to fight when they have u outnumbered it’s kinda pathetic.

I’d really like to nerf rapier cooldowns a bit and lessen this just so people actually fight to the death more I hate this chase me meta we have atm.

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I have no issue with that. Grace just needs to be made less toxic.

most of the competitive players don’t hit on my repost.

In a 1v1 sure but there are two big issue with that argument. First ripost is somewhat of a communal skill check, when 4-5 poeple are trying to kill you someone is going to proc it (and you really shouldnt ever be under threat 1v1). And more importantly the guaranteed value you get repost (free stam recovery time) is one of the highest in the game. You dodge a reap or fireball the user gets very little value, you play around repost and the user still gets another 3 dodge rolls.

Explain to us oh wise one how to dodge out of our bruiser ability animations.

Wdym? Grav Well, Shockwave all hit safely from distance and baiting a Riposte is easy by just approaching.

It’s not like Riposte one-shots you back either.

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The whole weapon is based on landing the riposte though. Any good player that waits it our can bait it, land the reap, into a charge or vice versa and punish it hard.

Also nothing in this game is really that high skill, it’s a fun weapon that shits on low skill cap players.

The issue with healers and running away is one thing though and agree nerf on the 360 radius and invulnerability is needed.

But using evade at just the right moment to dodge is actually very high skill cap in the thick of it and is what separates a rapier that can kill you versus one that can just run away like a pussy.

My main point is that “dex” rapier and rogue builds that don’t involve musket or bow are very niche in their single target damage and the only thing to an assassin class this game has.

Taking it out so early in the meta when the melee dex pool is already so limited is not fun

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Im gunna take that as “MY 3 BUTTON OFFENSIVE SPAM AGAINST SOMEONE WITH THEIR DEFENSIVE CDS DIDNT WORK! WAHHHHH” JESUS. You can tell most of these people are bots istg.

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The riposte adds value even if the player doesn’t trigger it as it buys you time for stamina recovery and flèche cooldown.

Even if you wait out the riposte timer and time an attack to hit after the animation, there’s no recovery for the rapier using so they can immediately dodge out.

It’s always safe to use with no downside. It buys time for cooldowns and stamina recovery, and if you use it against an attack or ability with a long recovery, the stun is guaranteed.

There’s just no downside to it and it’s near impossible to use incorrectly.

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If you time a wrecking ball or sweep after the ripose animation there is a .5 second window you can’t dodge out.

Unless they changed it but you can’t even animation cancel the riposte you are stuck, a good player will learn this timing and punish.

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Thats not true. If you bait it and time your stun stagger spam, the Rapier user is basically dead.

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Also 54% reduction on charge cooldown with the new perk rework.

Great axe will have more mobility than ever before.

You wait out the riposte, reap or charge after, path , and light armor bruiser can keep up. The issue is musket/bow countering . Hence why sword is the true counter / neutral or best shot at rapier/dex / mage because with shield perks you can block and fully mitigate to close the gap.

Charge and leaping strike give a lot of mobility

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Too many rapier users to go around trying to bait out everyone’s riposte constantly unless its a duel. The crutch needs to be taken away.

You can’t expect to take predictable big AoE zerg fighting abilities and win small scale skirmishes versus weapons designed for that style of combat

1v1 i agree, a ww/maelstorm/grav well bruiser shouldn’t be a threat. But if 4-5 kill your front line they should be a legitmate threat to kill you, even when not speced to do so, otherwise whats the point of your frontline? Frontline only being needed for point control and not keeping enemy frontline in check is why there are so many unsatisfying opr wins.

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Lol more likely hit the end of the riposte window and stun themselves or hit nothing as the rapier fleche’d out.

Hitting 0.1s windows with a long hammer animation doesnt make you a good player. If you can reliably do that its something you’d macro and use a bot program for as reliably timing that otherwise isn’t realistic.

Let’s can the 'a good player would overcome the bull crap situation and concistently hit the 1% shot. All other players are just bad players" by insinuation.

The more I hear from these Riposte homer’s the more I want ags to snap their crutch like a twig.

Lol it’s repeatable many times by good players if you can’t do it that’s a you problem.

There are many ways to counter but the average GA/WH player just can’t do it

:man_shrugging:

Like what else does rapier have that gives it pressure and makes it a threat?

Nothing lmao it can’t trade like great axe or warhammer can it just buys time.

The CC is not even on demand it’s fucking reactionary for christ sake.

What is a real crutch is a 17x9 meter wide Path of Destiny that can hit 10+ players for 2k a crit

or a vortex from another dimension that crits and heals for 2-4k and hit’s 5 people

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lol just make it so we take damage holding it y’all still find a way to complain about it after :clown_face:

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You can bait and punish a riposte in a 1v1 scenario but the pure utility and defensive capabilities are too much put together.

An axe hammer will need to outplay a rapier user heavily in order to kill him and if we talk about healer he ain’t killin even a bad one.

The problem is not even with the dex people using it but the healers since they don’t do damage anyway and are free to slot it in for no drawback while the dex people lose a weapon slot for doing so.

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Yes but that’s the whole point of a rapier,

It cannot potentially nuke 5-10 people in one shot like great axe hammers so lets just nerf that from GA/WH, but you can’t it’s the whole point of the weapon.

Gutting the defensive capability of the weapon neuters it’s identity. Unless a new blood meta emerges from the changes but even then very meh changes for damage

Then what, great you were able to burst one person as the AoE meta nukes you into oblivion

This games weapons are very shallow rock paper scissors. Hopefully this patch with perks increases build diversity as the power buffs will make more builds viable than before

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I agree but rapier now is rock and the paper (SnS oneshot) is removed so they are free to do their thing.

Again I agree that for the dex users it’s warranted and fine since they lose a weapon slot but for healers it’s really not since with a rapier they’re in practical purposes unkillable as resources needed to kill them are not worth to expend to do so.

The other weapon.

It’s the same reason people cried for sword nerfs.

Sword wasn’t doing anything crazy on its own, but it combo’d very well.

Rapier on its own isn’t a huge offensive issue, but it gives crazy good tools to better offensive and defensive weapons like bow and life staff, which are oppressively good to the point that many have started building their gear directly towards defeating these weapons.

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