Rapier needs to be looked at

Im gunna take that as “MY 3 BUTTON OFFENSIVE SPAM AGAINST SOMEONE WITH THEIR DEFENSIVE CDS DIDNT WORK! WAHHHHH” JESUS. You can tell most of these people are bots istg.

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The riposte adds value even if the player doesn’t trigger it as it buys you time for stamina recovery and flèche cooldown.

Even if you wait out the riposte timer and time an attack to hit after the animation, there’s no recovery for the rapier using so they can immediately dodge out.

It’s always safe to use with no downside. It buys time for cooldowns and stamina recovery, and if you use it against an attack or ability with a long recovery, the stun is guaranteed.

There’s just no downside to it and it’s near impossible to use incorrectly.

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If you time a wrecking ball or sweep after the ripose animation there is a .5 second window you can’t dodge out.

Unless they changed it but you can’t even animation cancel the riposte you are stuck, a good player will learn this timing and punish.

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Thats not true. If you bait it and time your stun stagger spam, the Rapier user is basically dead.

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Also 54% reduction on charge cooldown with the new perk rework.

Great axe will have more mobility than ever before.

You wait out the riposte, reap or charge after, path , and light armor bruiser can keep up. The issue is musket/bow countering . Hence why sword is the true counter / neutral or best shot at rapier/dex / mage because with shield perks you can block and fully mitigate to close the gap.

Charge and leaping strike give a lot of mobility

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Too many rapier users to go around trying to bait out everyone’s riposte constantly unless its a duel. The crutch needs to be taken away.

You can’t expect to take predictable big AoE zerg fighting abilities and win small scale skirmishes versus weapons designed for that style of combat

1v1 i agree, a ww/maelstorm/grav well bruiser shouldn’t be a threat. But if 4-5 kill your front line they should be a legitmate threat to kill you, even when not speced to do so, otherwise whats the point of your frontline? Frontline only being needed for point control and not keeping enemy frontline in check is why there are so many unsatisfying opr wins.

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Lol more likely hit the end of the riposte window and stun themselves or hit nothing as the rapier fleche’d out.

Hitting 0.1s windows with a long hammer animation doesnt make you a good player. If you can reliably do that its something you’d macro and use a bot program for as reliably timing that otherwise isn’t realistic.

Let’s can the 'a good player would overcome the bull crap situation and concistently hit the 1% shot. All other players are just bad players" by insinuation.

The more I hear from these Riposte homer’s the more I want ags to snap their crutch like a twig.

Lol it’s repeatable many times by good players if you can’t do it that’s a you problem.

There are many ways to counter but the average GA/WH player just can’t do it

:man_shrugging:

Like what else does rapier have that gives it pressure and makes it a threat?

Nothing lmao it can’t trade like great axe or warhammer can it just buys time.

The CC is not even on demand it’s fucking reactionary for christ sake.

What is a real crutch is a 17x9 meter wide Path of Destiny that can hit 10+ players for 2k a crit

or a vortex from another dimension that crits and heals for 2-4k and hit’s 5 people

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lol just make it so we take damage holding it y’all still find a way to complain about it after :clown_face:

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You can bait and punish a riposte in a 1v1 scenario but the pure utility and defensive capabilities are too much put together.

An axe hammer will need to outplay a rapier user heavily in order to kill him and if we talk about healer he ain’t killin even a bad one.

The problem is not even with the dex people using it but the healers since they don’t do damage anyway and are free to slot it in for no drawback while the dex people lose a weapon slot for doing so.

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Yes but that’s the whole point of a rapier,

It cannot potentially nuke 5-10 people in one shot like great axe hammers so lets just nerf that from GA/WH, but you can’t it’s the whole point of the weapon.

Gutting the defensive capability of the weapon neuters it’s identity. Unless a new blood meta emerges from the changes but even then very meh changes for damage

Then what, great you were able to burst one person as the AoE meta nukes you into oblivion

This games weapons are very shallow rock paper scissors. Hopefully this patch with perks increases build diversity as the power buffs will make more builds viable than before

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I agree but rapier now is rock and the paper (SnS oneshot) is removed so they are free to do their thing.

Again I agree that for the dex users it’s warranted and fine since they lose a weapon slot but for healers it’s really not since with a rapier they’re in practical purposes unkillable as resources needed to kill them are not worth to expend to do so.

The other weapon.

It’s the same reason people cried for sword nerfs.

Sword wasn’t doing anything crazy on its own, but it combo’d very well.

Rapier on its own isn’t a huge offensive issue, but it gives crazy good tools to better offensive and defensive weapons like bow and life staff, which are oppressively good to the point that many have started building their gear directly towards defeating these weapons.

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Have we thought maybe that is intended?

That they want sword and board to be a prominent part of the meta and to have sword/board/rapier /hatchet/ great axe / spears designed to counter ranged?

we were just in a 7 month long melee meta, now the meta has shifted and we’re ready to go back after a month or 2?

Or is the issue that great axe/ warhammer just like a life staff is not a weapon designed for chasing down ranged as well as another weapon set and this was an intended purpose to diversify builds

Is the issue more the musket range/damage then? Should we be looking at bow more or buffing sword and shield and the developers just outright saying we intend for sword to counter bow musket and we intend for glass cannon ranged to kill glass cannon ga/wh bruiser

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They might have. I used to be able to do it pretty well but recently i haven’t been able to hit the wreckingball.

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I have no clue what the developer’s intent is.

I didn’t see sword/hatchet as a problem because it basically only functioned as a glass canon backline assassin. AGS nerfed it anyways.

I think the concept rotating metas is a mistake. I think every weapon should be viable and no build should completely invalidate other builds in the way they do now.

I think riposte and flèche are lazily designed abilities. I think the lifestaff is completely absurd. I think the various arbitrary lunge ranges set for different melee weapons is ignorant and a band-aid for removing melee hit-stun. I think bow is too easy to use.

But right now, rapier is too good at what it does and too easy to use. Much like bow and life staff. Bow and life staff can at least be built around to mitigate their effects without altering your character’s build too much. Rapier requires flat out changing your character.

Looking at the PTR, I suspect mages will be very strong despite all the mage crying you hear on the forums. I’ve nearly got my full mage set ready for the next patch, just waiting on the perk update to craft new weapons.

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The removal of stagger also doesn’t help rapier as being out of position is not as punishing. That is a more complex issue and I think that ship has sailed but yes rapier can get out easily.

but I’ve seen.a good GA/sword and board completely shit on me, as it is so much pressure and I couldn’t get a hit in. So are there supposed to be more shields in an effort to counter ranged?

@Luxendra Any news from the combat team on really what is the intention behind weapons and their purpose? Please a crumb of info for your long term players @TrevzorFTW

If you have time please we would appreciate some info if you can gently guide us into what is the purpose of the new patch.

Is it to make everything strong therefore everything is viable as the new power bump leads to increased TTK?

I played A2 in a time when everyone had 3 weapons and everyone ran bow, sword and board and life staff, effectively being a tank/melee dps , healer, and ranged all in one.

It was fun but group diversity was non existent and I was so one who voted to make the 2 weapon switch for more niche class diversity.

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I’m not saying this to you specifically but what you said (and the fact that some people actually agreed) just begged for this to be said lol.

People say things like this but dodging a leaping strike(it has travel time, shocker) is “impossible” and out of the question lmfao.

Timing an attack to hit inside of a .5 second window :ballot_box_with_check:
Timing dodge to avoid a .whatever second attack :x:

K.

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But you can still block the leaping strike albeit, it is hard you don’t need to waste the dodge you can turtle it.

Still I agree it’s hard in the thick of it, but still possible in small skirms esp arenas.

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