Rapier was overnerfed - change my mind

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Never have I been so offended by something I 100% agree with. When I used hatchet for PVP and used feral rush, I kid you not 2-3 of the hits from it did not hit at all from what it felt like.

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Rapier main here (main-hand rapier yes we exist)

Ill be honest and possibly very biased by saying the rapier is the best melee weapon in the game, and has been since launch. I know some people will defiantly disagree but I’ll bring in some examples for my argument

In short,

Rapier’s entire grace tree is a massive defensive counter to so many meta threats, but you guys know this having seen the run away rapier builds.

Rapiers grace kit is also insanely good for offense, skills that are good at running are also good at chasing. fleche being one of the highest damage gap closers (hits twice) that gets you into backstab position.

Evade being the answer to rapiers lack of reach, a single evade forward to cover the extra distance into a single light attack and the next evade will be ready in a few secconds for attacking or defending (even with the increased cd this works about the same offensively as it used to) this combo benefits good timing immensely and punishes bad timing.

Finally riposte being an obvious punish if you hit someone with it then follow up with the back stab.

rapier is also the fastest melee weapon when it comes to loading a light attack and rolling after attacking, this is a massive deal because you can effectively iframe other melee weapons with just a dodge much easier then they can because other weapons are slower. This in my mind was a huge ninja buff to rapier when the animation changes to light and heavies came to the game, and allows rapier to beat slow weapons like warhammer 1 on 1 while only using light attacks.

Rapiers biggest weaknesses are it’s lack of reach (offset greatly by using the mobility skills heavy attacks, and/or light armor) and the rapiers janky light attack chain. The light attack chain is only useful in a few select situations in pvp and its almost always better to use a single light attack > evade > light attack instead as its faster and has better iframe uptime

I think rapier takes a lot more practice then the other weapons to use effectively, but is well worth the time spent and becomes the best melee option if you do

Heres some gameplay of rapier main hand going 1vX, lots more on my channel as well.

its still okay to nerf rapier, better is when they change the skills to others, its so bullshit with unlimited dodges und skills

Great gameplay, although I wouldn’t say the best. It’s for sure good at what it does but with regards to winning games I’m not so sure.

Although I feel like IG has a better synergy than FS.

Thanks! And yeah IG is just good with everything right now haha rapier blunder is going to have insane utility tho…

ya theyve been overnerfing dex while being fairly gentle to str… and in some cases actually giving a buff when there was supposed to be a nerf insatiable I think the original 20s> 12s was an overbuff.

you know they say they want rapier not to just be used as a defensive weapon but its still set up is pretty low caliber for PvP offensively, it also requires one to kind of abandon the way the rapier feels best with the right side tree to get something like tondo evade, F&F to do any notable damage but it def feels clunkier than other weapons – its hard to say because Ive never stuck with it a while and maybe it just has a higher skill floor-- but since they nerfed the defensive abilities itd be awesome if they buffed the offensive side.

yes also 8-9s evade cooldown 15s riposte (but actually fix it so it worked like it used to … you know like it actually worked instead of sometimes letting attacks through) I wouldnt mind fleche being a higher CD just so you have to do better CD management, cause lets face it you can burn them very fast if youre actually critting but that requires offensive ability and right now you go up to someone with a rapier they just pour some ice on the grav well youre already in and then you cant even fleche out of the oblivion and oh ya scream inc

I mean if youre gonna let a couple int and str builds be OP you can let dex have one too… I mean bow is tragically bad atm, spear is pretty good but its so single target its hard to do meaningful work in a war other than maybe diving their backline or protecting yours and honestly it just doesnt fit well for the meta… Bow could/should be able to take a couple slots like Fire Staff can because of the sheer AoE damage, but unfortunately for dex users Fire Staff is way more damage and much easier to hit with abilities now that fireball has a bigger hitbox.

i log in today to see how the game was since Feb and wow surprise at how horrible it was
rapier + bow is utterly atrocious to play now, the cooldown nerf on the rapier are way to extreme to the point it cant even be used as a secondary weapon anymore

oh and that gravity well buff is OP as hell, who thought this was a good idea?.
might as well remove every wepaon but Hammer and Gaxe because this is what the devs are doing.

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They gotta reconsider reducing Rapier cooldowns a bit. Bunderbluss hook is going to be one of the most OP skills in the game.

Hi BlackNows,
So, I read your thread and it seems opinions are all over the place in regards to rapier as it is in game currently. Overnerfed, undernerfed, useless…either way I am going to send this thread over to the developers so they can have a look. Thanks for taking the time to post it.

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I’ve played mostly bow/rapier since launch, and imo the only problem with rapier atm is desync/stagger issues, cooldowns are fine. Riposte breaks/bugs out consistently if not activated extremely early on in a fight. You used to be able to riposte at any point in time, but now with the current stagger mechanics (not sure if they’re intended tbh), you can be perma-staggered for lack of a better phrase, and when that happens, a lot of times riposte won’t trigger, and that’s where a lot of the feelsbad happens — because you used to be able to riposte at any time, and right now you cannot.
Sometimes fleche will get you out of a sticky situation, but you end up rubberbanding right back to where you were, and you die for it (that usually happens vs a weapon with cc though; again, a desync issue).
That being said, neither ability needs a shorter cooldown than they already have.

I think the biggest issue was the evade is pretty much what was required to stick to a target, if you don’t hit anything because they roll out the way then the damage just isn’t there because you can’t stick on a target

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Thank you, Zelme! I think they should consider reducing The cooldowns just a little bit, like 2 seconds. Blunderbuss hook is going to be the new meta and it’s going to make it way easier for melees to close distance on any target!

Rapier wasnt nerfed enough tbh, riposte is still as obnoxious as ever. 3 seconds of complete immunity and you stun EVERYONE around you is overtuned. It should be a cone in front at least with only 1 eye frame worth of a dodge. Not 3 seconds of complete knock down immunity, stun immunity, or movement immunity. Its ridiculous to think that it needs to be reverted. Absolutely ludicrous

Yeah, it’s so overpower to have a counter against gravity well, right?

I don’t think it’s 3 seconds of complete immunity and if you’re paying attention you don’t get stunned

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You only need to dodge at the exact same time you would’ve been stunned and you can avoid it. Also you can bait your enemy to use riposte by starting an attack animation and canceling it after. Lmao if you’re being caught by riposte after the last patch you’re bad a PvP.

Also, stop the cap.
Riposte lasts only 1 second and breaks on damage. It’s not a 3 second invulnerability. You’re lying.

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Im a huge advocate for Grav well being nerfed, makes GA too dependent. @Nippys Insult to injury makes you uninterruptible making you immune to stuns/slows/knockdowns/and pulls… Learn how the game plays bro.

Thank you for explaining that @BlackNows , thats the most common sense and passive aggressive statement ive seen so far lmao. The kicker is that you dont even need to be the one to trigger it. 70% of the riposte stuns i receive arent even triggered by me. And yes it is 3 seconds of control invulnerability. Sure you can take damage but riposte gives you an eye frame as it is and by that time youre already gone. I dont care so much about people getting out of grav well its just the general sense that as soon a riposte goes off they are going to 95% of the time live long enough for it to be on CD again.

It’s not a 3s invulnerability. I don’t know where this came from, it’s a 1 second. If you’re stunned by it and can’t attack for another second then it’s your fault, or like you guys say “bad positioning”.