By build I meant how much damage you mitigate and how much damage you make… all the enemies had terrible builds, no dmg, no defense. (Compared to yours).
Well yea, but you have to remember that I am in medium armor, so I’m not as squishy as light. I have 1.4k physical resistance and 1.3k elemental. I have 2 heavy, 2 medium, and 1 light pieces in my setup with full Onyx and 2 resillient pieces. It’s not going to be as tanky as heavy, but it can take wayyy more hits than light. I also have 262 Dex.
I have fought a 316 strength GA/Hammer player. Surprisingly, he didn’t do that much dmg. His crit light attack on GA was 1.3k, no where near the amount you would expect for a 316 strength player.
Well alright. They all did 1/3rd of his damage.
There are four of them. Now what.
title is misleading. Rapier is meta. GA/WH exists so that average-low skill players, and those players with poor internet connection don’t feel the skill gap too much from players who are good at aiming, in the case of bandwidth challenged players, don’t feel the latency too much.
The balance is quite good and tweaked towards player retention. The scaling they did was well done of the most part when leveling up.
However, according to reddit and Psymon the GA players should have won by spamming LMB.
Rapier is meta.
Shit, I must have missed the memo. I have been running rapier and musket since day 1 and I’ve been told by everyone that it’s useless shit. In fact, all dex builds are useless.
When did I become the meta chad? I don’t remember that happening.
right, seems like IMo defense way outweighs offensive stats
And yes, you should never ever ever go full damage. I learned this the hard way in ESO, an MMO 90% similar to NW. That’s where I got my theorycrafting knowledge from. It transitioned well. In a game like this, you should always try to balance between damage and tankiness. Full glass cannon is a trap. You are limiting yourself with how many fight scenarios you can take on. You can be a phenomenon player, but you will always be limited by the type of enemies. What if you’re fighting against 3 melees and a musket player way out of your range? You will be dead if you take 1 hit from the musket player. This is where building correctly comes in. It’s not about what takes more skill, it’s about building for most fight scenarios.
Now what, what?
And 4? Are you really counting the musket guy?
They use all their CDs, deal no dmg because of dodge (good job for the OP, on this part) or bad aim. He goes stun, do AoE dmg with everything hitting 3 times more… Sorry, but it is almost like killing lower level monsters (if they were smart AI).
There is skill from the OP but what defined the combat was the unbalanced dmg + lack of skill of the other players (when they missed things and the OP did not dodge, they just missed), not the skill.
If the OP want to show any point… the combat need to be as much balanced as possible, at least in the dmg/defense.
I don’t think the title is that misleading. Rapier is meta for Openworld and 1v1. GA/Hammer is definitely meta for Wars and large scale PvP.
well thats what i was saying, thats up to the devs, glass cannons do exist in several mmos, even ESO… and alot of mmos have glass cannon roles that do jsut as good as off tank… thats where i guess opinion and devlopment direction comes in… To say u should never build Full dps… well thats not true… several other mmos have successful full DPS classes. It is for sure a smart way to build… but the possible potential of both is deff possible.
are you light gear or heavy?
I wanna see that part happening XD. I bet lotto is easier.
Glass cannons do exist in ESO. I’ve played glass cannon builds. The problem with this game is it’s a lot simpler than ESO. ESO has a plethora of abilities, sets, and mechanics that can make glass cannon builds work and be godly in the hands of a good player. This game though, you can’t do that. There’s very little animation cancelling, you can only dodge 3-5 times, and most builds are easy to use. If they want to truly make glass cannons work, they need to introduce more active mitigation mechanics so those glass cannons can use them to avoid getting hit.
Is this real?
Why does the Alpha guy never LMB? He just waits for abilities… WTF?
For example in ESO you can i-frame 10 times in a row if you build for stamina regeneration. People who build that way go full glass cannon and spec for a bunch of regen to i-frame through damage. ESO balanced that by making AoE stuns go through I-frames. NW can follow that path.
until focus fire becomes a thing. well played btw
the devs could very easily say u kno what i want full glass cannon to do severally noticably different damage from off tanks, and buff the dmg on like light armor builds and stuff… its totally on the devs , the ycould say hey we like our current meta… who knows… but they could very easily find a problem with dmg wise off tanks are jsut as effect as pure dps
I would much rather prefer them giving glass cannon builds better ways to mitigate damage. Light rolls are very good, but you can’t spam them in this game. That’s a limiting factor for glass cannon builds. I truly believe NW could use ESO’s combat system and tweak it in their own ways to make glass cannon builds viable.
LMAO! I got an “in before Psymon”. Check my earlier post, 
I’m in heavy chest, heavy head, light leg, medium hands and feet. 22.9 weight which puts me in medium armor category.