Re dev blog : I'm not saying your ideas are bad, but are they appropriate?

no, they’re bad

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Server populations are definitely a huge problem.

Folks, if you haven’t guessed it, they’re trying to tank this game. No other explanation. No amount of bumbling idiots could ever accidentally destroy a game so bad like these devs.

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I agree with you. I think those change in the system are good and needed… but not what the game needs right now. I think those changes will make the system better overall… and solve a few issues with watermark and so on… but… it’s not something that will bring players back. Because in the end, it’s only more grind for those who left early.

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Sorry, but what do you mean by “tank the game”? I never heard that expression before.

Purposely making it bad so people quit.

I don’t get that, why would anyone do that?

Like, if AGS wanted the game dead, couldn’t they just pull the plug?

No, but I am.

Well, depressingly, there have been worse.

But this proposed change is definitely up there. Hopefully they come to their senses.

If they don’t listen to this, tank the game is what they will do regardless of intent.

I’ve spent a ton of gold that took me weeks to earn on several sets of gear around 570gs, ran about 7 580 weapon quests which took ages and worked hard on crafting and gathering skills.

I hate the hwm grind. I’ve avoided it because it’s horrible game design. And everything I’ve done to date will be invalidated unless I submit to this new, ultra convoluted version of the exact same hwm grind.

Had I known that this was their plan all along, I’d have just not bothered even trying to progress anything. Under no circumstances is a per-slot leveling system spanning 100 levels ever going to be fun. But let’s give them the benefit of the doubt right? Let’s say it’s not that bad…

Why must they revert all of my gear down several dozen levels?

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Them making my 600 gear into 530 gear is going to make me leave. So no it’s not making the game better.

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They aren’t trying to tank on purpose.

An annoying thing about watermark and GS, is that you get tons of useless stuff from 500-540… with the change it would be useful… that is my best guess. They also want to slow progression to end-game, which is also silly.

But this is such the wrong way to do it. I have posted before, 500-540 should be fast, 541-570 slower, 571-594 slow and 594-600 a crawl. That is the proper way to setup this type of time-sink. It is still a grind but you spend most of your time in “useful zones”. That is mentally easier and less annoying.

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Not bad but most RPGs gate better gear behind content gates. Not per-slot leveling systems.

If you beat Lazarus, that’s it. You start getting the best gear in the game. Too fast? Add more content before Lazarus. The fact that beating Lazarus requires very high quality gear but to get it requires either endless farming per slot levels or just buying stuff that’s better than Lazarus drops (until you do that leveling) is fucking nuts, sorry.

No, your 600 gear is still 600 gear… Once you level up your watermark using the various activities they propose back to 600, your gear will be 600 again.

One bad change is just one bad change. When you look at the scope of bad ideas and bad changes they made, what other reason is there if not to tank the game. Seriously, they’re not that bad.

I agree, I am not a fan of NW’s system. But it is just a system. Killing bosses over and over, running dungeons… all time-sinks but they should be enjoyable. This proposed change, would not make the game more enjoyable…

So, because I avoid Zerg fests, prefer crafting and buying gear from TP, my gear will get nerfed and I will not be able to craft good gear myself either???

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Every single expedition we’ve done has been hugely enjoyable. Most of the end game runs as well, when we’ve tried them in a group (not a zerg).

More of that would be great. Repeating that is also fine given there are quite a few different options.

Knowing we won’t see upgrades from any of it unless we dance this hwm tune first (and so accepting that buying or crafting are more enjoyable options) is not ideal.

Being forced to it to validate all our efforts so far is unforgivable.

I know you agree, I’m just driving home the point that gear progression can be tied to, gated by and mutually beneficial to fun, even repeatable, content.

A loot game must have good loot when you do harder content successfully. It’s that simple.

The idea that finishing Lazarus the day after hitting 60 nets you 500gs junk the same quality as stuff you can get from any 60 mob is a farce. Obviously, one needs better gear to do Lazarus but you can just buy it.

It’s a pointless self defeating cycle. It’d be much better if 580+ gear (or crafting rares) simply dropped in a location you need 550+ gear to defeat.

Then tradable items would have real value. Not 200g.

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Nope. This patch brings my 600 gear down to my watermark level. So my 600 gear becomes 530 gear. Can’t sugar goat this. I’ll literally post you the text and underline it.

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