Real Money Traders can make $7k-9k USD off two territories on 1 server

I don’t think they give a shit one way or another.

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ags has already confirmed that their are drastic changes coming to town ownership

Probably their buddies IRL.

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Just did a google search NW coins run about .24 USD per 1k, through a major website, odds are the site takes 30% of the sale so the seller will only see about .168 per 1k… its still not that bad, but you can make a lot more working a real job.

You’re making a lot of assumptions about where the person lives, the skills, and desires of said person.

Ya’ll are also not considering scale here (operating across multiple servers, etc). It’s a real issue and the issue of IRL finances impacting gameplay is not unique to New World (look at EVE Online, etc); however, the simplicity of ensuring the revenue stream is (win a planned war every few days).

The rewards need changed entirely of all associated problems (one-company maps) will persist despite the planned cooldowns, etc.

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Not really… I honestly don’t see a lot of the gold sellers as making money from territory ownership, simply because of the number of people you have to have to support you in a war. Most of them are pulling in the cash from botting, a large number of accounts, a copy of the game in a lot of 3rd world counties cost less than 5 USD on steam(you could make this in hand harvesting just green wood in 2 days).

Also I am with OP, on the fact that the territory reward system needs to be changed but it relates more to the snowball effect you get on equipment from the in-game gold, not the fact that the gold is going away to be sold.

I’m not about to split hairs on the topic because I’m running numbers in the smallest case scenario. There is a much larger aggregate.

These arguments are like arguing how bad a fart smells.

“Fart smells bad Jimmy”
“Well, it only smells bad in a 12ft by 12ft room, open the door and it only smells a little bit and for a little while. I’ve smelled worse. Clyde over there…their fart smells like a 4 day old dead possum that ate a week old possum just before it died.”
“Well Jimmy, since you put it that way, guess the fart no longer smells, my bad. Thought I was tasting roasted poop but since it is only a helping of roasted poop…guess I wasn’t.”

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prolly the devs who got fired… making more playing there broken game then they woulda have made fixing it

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No company member are gonna be in a company where the gov RMT money away. Thats not happening on any server. So stop hallucinations and being delusional. Pretty much every WW/EF owning company splits all the gold earned between all the members so at the end of the week the members gets somewhere between 20-100k gold, sometimes even higher (depending on the money the company makes and amount of members). So if the GOV suddenly stops giving money the members will just leave the company.

Instead can we talk about the actual gold sellers who sells Umbral shards instead?
They sell 6k shards for 15k to each person and often they sell to 3-4 people at once, so thats 45-60k every dungeon. They speed run these dungeons in around 20min. So thats 135-180k every hour. So on a full time working week (40 hours) they can make up to 7.2m gold every week, monthly that would be 28.8M GOLD! THATS WHAY MORE THEN WHAT ANY COMPANY MAKES! And this gold only gets split between a 5 people and not 100!
Of course I know I’m making assumption here that theres that many people who’s buying them and theres no wait time to find buyers either. But you are also making a shit ton of stupid assumptions. Either way Companies aren’t RMT’ing and the people who are RMT’in either sells gold, have farming bots or both.

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It is happening, on a larger scale than my scenario.

Shard selling is bad too. I agree.

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Using gold to fund territories/companies was a universally dumb idea that was always going to skew the hole fiscal system, AGS are literally printing NW gold and dumping into server economies :P. Any gold the companies need to function should need to be deposited by players, full stop. The primary currency should be separate and only used for company/territory progression

I wager there new MMO will not make this silly mistake.

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evidence? I thought the gold selling came from botters and market flippers since most territory owners distribute the money to the company

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If you can roughly calculate how much all of that is why did you stop and claim that one person gets 8mil coins?

Divide it by 50 players and it’s already barely anything if you compare it to how much you have to invest in time to get competetive enough to hold said territories. Most companies have way more than 50 players ready as well and give incentives to players organizing/training players.

I get that the numbers make players feel envious scince it’s ‘their’ tax, but if you look at it from a simple point of how much the ppl holding it play and compare it to doing your weekly dungeon cooldown, you’d make way more in less time just running 20 m10’s.

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It’s not that simple and if that is how you are operating then this post excludes you.

There are companies who have replicated themselves across servers and regions, who own entire maps, or at the very least, the major wealth cities.

They also control the markets, causing them to inflate. They have bots, many accounts, pay people off to join them, minimize the money they put back into the towns, etc. Even avoiding trade tax is huge when you are flipping or expensive posting items. It isn’t like they take the war money and run to the RMT websites and post - they use that very large sum of money to flip markets and multiply it. They use multiple accounts to do it - you could be in a company that seemingly pays out the proceeds of town ownership, but behind the scenes, they invest that money for even more gain, and RMTing. They have accumulated so much wealth across so many accounts that they aren’t even trying to hide it. They brag that they don’t care if they get banned …you will see their alt accounts added to their company, and they use the alts to actively bot resources while also leveling them to 60. They gear them up at 60, transfer them to a medium pop realm with average PvP competition and rinse/repeat. These companies don’t engage with the community at all…they can’t. They have to war log to sustain multiple servers.

Is there other ways that people can do the same thing? sure. Can they do it as effectively? No - avoiding trade tax alone is a huge competitive advantage.

Everything always seems like no big deal in small pieces, but when it all starts to connect, it becomes a monster situation we are seeing today across some servers and regions.

Even if that wasn’t happening - the town wealth causes a huge barrier to entry to war, which is the opposite design of what the developers wanted. As the player pool ebbs and flows, those with the most wealth will be the most successful as they can continue to fund BiS gear, all the consumes, and pay their best a salary. New companies won’t and can’t compete with that…and so they don’t/won’t.

There is absolutely zero reason to reward territory owners in this way.

Many other games reward PvP prestige without putting a disproportionate amount of wealth in so few hands so they can kill off entire servers at a time. I’ve been through 3 server deaths due to this - I could ignore all of this if it didn’t mean that any community I try and build on a server gets demolished when these jerks take over, drive the community to other servers, reduce the pop so low that it gets merged into another. I’m done with this non-sense, and trying to fight back.

I want territory owners to be uniquely rewarded. Cosmetics, titles, territory perks, emotes, exclusive house skins, give you the ability to decorate the town without changing the layout…hell, give you a damn mount to sit on inside the town. There are so many exciting options for rewards.

Those same companies don’t make 7-8mil tho, those are numbers from ‘healthy’ servers. Even still the same thing applies to those nobody does stuff like that without a cut. Getting together 50ppl to hold these territories should get rewarded as well.

How do you know that? Have you botted yourself and know how much they make? Cause I don’t and I didn’t see you put up a quote for any either.

At the end of the day there’s not enough small servers left that these things happen anyway or at least not at the scale you’re describing.

Why should players not get coin rewards the same way they do for doing dungeons? You have to spend way more in consumables than you’d ever have to in an m10 while doing wars.

If you actually think there’s a kingpin living in a yacht on the high seas getting rich off NW PvP you’re insane.
I just don’t see your motivation behind this, if it was about fairness sure I could support some of the stuff you said but at the end of the day you just appear like someone that saw the 8mil coin and got envious without knowing or understanding anything about it.

The playing field needs leveled, that is my motivation.

Game developers early on stated that they wanted territories to constantly change hands, to be in constant conflict, and have tried to adhere to that balance.

But they made a mistake in the amount of coin rewarded for territory ownership because now what it takes to take and keep territories is so expensive that only those earning income via ownership can do it.

This is by those who own territories own admission. They need the coin to stay competitive. If they need the coin to win, then that means those who don’t have that income because they don’t have a town can’t reasonably compete. Town ownership has made war pay to win.

Companies who used to own territories explain that they can’t keep a roster anymore because they can’t afford it. The mega corps have amassed so much revenue that they buy out the best PvPers. They have given up trying.

That is what we call a monopoly IRL. It may not be happening to your server but it is happening in others. Companies are monopolizing the territories using a broken reward system to do it.

no you are right, there’s clearly no evidence.

I remember when game was just started, I think there was a youtube video about it, some were earning to 25K USD a week.

Do you think it’d be even if wars didn’t give any rewards?

No matter how much you try and paint a picture without giving anything beside your opinion a monopoly is not what wars are.
Nobody and nothing is stopping players that aren’t content with how stuff is from banding together and getting better until they beat whoever is holding territories. There’s no resource companies have a hold on that others without a territory don’t.

I’ve played both on the side of the contender and the ones holding essentially all big territories and at the end of the day, the gold is not the main motivation it’s having fun wars.

Let me be clear I’m not against making some sort of limit/automatic split of gold incomes for territories to stop ppl plundering servers or just increasing the normal war rewards and getting rid of the entire tax thing but being hyperbolic about everything related to wars and demanding players to not get any rewards for playing their asses off is not really a solution either.

Ok, sounds like we agree? There should be rewards but gold rewards to the extent given aren’t necessary.

I’m going to let thread die now since war revamp is on their radar, and the other thread is more inclusive on both sides of the debate