I think the AGS created this game with a lot of love. Apart from some issues that seemed like fixable, game offered everything that mmorpg needs to offer. I also liked the old-school approach that they took.
But what happened then, to my great surprise, is that players constantly abused the game systems (leveling up as fast they can through shortcuts) and more importantly searched for bugs that could give them unfair advantage (gold dups, war lag…). And that’s what puzzles me, I always though that mmorpg is the game that would attract players looking for immersion and escapism and not for system abuse. I though that mmorpg players are the ones with great imagination, the point which allows them to enjoy the “other” world.
And that has shifted the game development, which obviously started with the best intentions, to combating abusers, the state where no one is really happy, because “good” players do not get the attention they need (developing and fixing intended things), and abusers, well they are not here to have fun anyways, they are just abusers.
On the other side are game executives that, surprise surprise, want good reviews and more money. That puts the developers, now more then ever, in a very bad position, between the players trying to break the game and executives trying to make that go away.
My point being, if there were not for so many players that should not really be playing this game as they do not deserve it, we would probably already have a stable game with living economy and more content/QoL improvements.
Seriously though, when your gaming sessions starts, you live in an alternative world (the safe one, the beautiful one) and the first thing you do is try to break it? Really?