Recent Dev Update Video - Current Bow/Musket user's take

No offense guys but can we go back to talking about how awful the proposed changes to the musket are and how they are just going to promote more passive musket gameplay and if you want to talk about bow make your own forum post.

its all related but as you wish, just talking about how they go about balancing things by just catering to noobs

i agree the heat seeking missile from evade shot is really dumb. but i dont want the hit boxes to go back to the incredibly small ones they were at start of the game. but a smaller hitbox and arrows not curving into ppl does need to be changed tho. like you said, takes away the rewarding feeling

Let me keep my evade shot homing missile please, it makes my bow musket build work against all the GS Hatchet SnS schitzos in OPR

Musket has a scope the weapon is suppose to be long range attack. The problem with making musket more effective at closer range is the musket reload time is really long. If you want to reduce musket range you also then would need to increase the musket reload speed. Musket damage is not a problem. Musket has a big reload time. When you miss a musket shot its a big deal. So if they wanted to change anything it should be related to accuracy not damage.

That’s exactly why I am calling for an entire weapon rework to make it more in line with the other ranged weapons.

I think tactical reload and stopping power are pretty ok as is, but the rest of the musket tree abilities are pretty awful and promote sitting on a rock at 100m. The alleged nerfs the devs talked about during their video also further promote that style of gameplay.

And in all honesty, base musket dps is pretty bad. Without stacks of Mortal empowerment you can’t kill a good healer whatsoever even with perfect shooter stance accuracy.

There is no reason whatsoever to punish players that can aim with an “accuracy nerf” because if you have the skill to be able to snapshot to a player you shouldn’t be punished for that. Why promote gameplay that is stagnant and passive where you need to sit on a rock 100m away from some bruiser trying to medium dodge and charge etc to possibly reach you when you can rework the weapon to be useful and also counterable.

from what i understood, a musket player is really crying? really ??

Apparently that’s the only way to get through to these devs, since clearly they don’t play their own game. These changes they suggest further makes it more incentivizing for a musket player to sit stationary on a rock and shoot you at 100m. Isn’t that the thing that people complain the most about with the musket???

You cannot i-frame it on purpose. In order to do that you would have to be a mind reader. The shooter can just hold the shot until you roll, or catch you in any animation. It’s hitscan, the hit is instant, there is no way to see it coming and avoid it, unlike vs bows or mage weapons.

To say otherwise is just BS.

The point people are making is that there isn’t counterplay. But you are just nitpicking going oh but a bullet can be iframed (on accident). That’s not what’s in question the question is if you can iframe it in response as a counterplay, you can’t.

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This ^

Are you one to typically stay with/near the clump in opr? Be honest.

You mean possibly playing the gamemode as you should be? And not treating it as a TDM?

Just because they ADS doesn’t mean they have the shot lined up, or are ready to shoot it. If you dodge as soon as they ADS any half brained Musket will know to hold the shot. Bad advice.

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What other reason would they have to turn and ads while you are chasing them lmfao

Aimbot is not included in the base game. So that means when they ADS they have to take the time to line up the shot. Not everyone does that at the same speed. So again, if you are dodging based on seeing them ADS you are still just making a guess when the trigger will be pulled.

So if you do it before they’ve fired, now they are definitely just going to wait for the end of your roll animation when you are locked and not moving and get a easy hit. Rolling too soon is a death sentence because it just makes it easy to land on you, same goes when I fireball people at the end of their roll because they can’t do anything about it.

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I don’t understand whats hard to understand about what he said. Use your shift, sure. You’re not a mind reader though…it’s completely possible that you’re just going to whiff and waste Stam.

Unless you’re telling me that us humans should be able to react to hitscan

Any time anyone even brings up aimbot in any discussion about a weapon’s balance I’m going to generally disregard it, yes. Cheating is an entirely different discussion altogether and almost never happens. People that think aimbot is common in new world just need to get a clue.

2-3 Muskets in voice comms are only an issue if they are sitting 100m away from you otherwise its no different than getting 3v1’d anyways. Seems like you are more inclined to agree with me in my OP then where I am saying these changes they are making to the musket are awful because all they do is promote more stagnant passive 100m gameplay. I’m calling for an entire weapon rework. Hitscan is the only advantage the musket has over the bow, without it, it is a dead weapon.

Hey but at least you are dodging towards someone who has to backpedal at a slower speed to turn and shoot at you. Seriously who cares if you waste some stamina while chasing? You’re going to gain it right back while sprinting after them anyways.

Not entirely sure about the “almost never happens” assertion. I see plenty of people play (“Potato”/ “Roblox”) graphics mode, which is not allowed natively through in-game settings. Requires 3rd party software to brute force render/texture settings.

Removing foliage + bushes + grasses from the player environment is a huge advantage for any non-melee oriented DPS build.

I mean it’s natural to compare Musket to Bow since they compete for the same DPS slot in war.
Bow is heavily over-tuned in PvP and under tuned in end-game PvE.

Ignoring magic as a ranged option goes to show how unfinished / unrefined both “Ranged” dex weapons and “Magic” int weapons fit into the combat system.

Magic + Ranged are always discussed in tandem in all other role oriented games. Because magic is a threat to ranged and vise versa.

AGS reworking weapons for PvP and PvE balance is seemingly on the low-priority list. Visual cues to ally/opponent ground might make it into this upcoming January PTR to go live in February.

AGS has zero clue on how to make musket feel fair in PvP without removing its PvE open world power farming prowess.

Bow + Musket in PvE are only good for skinning profession. Utter garbage at anything that isn’t killing low hp trash mobs in PvE. The second it takes more than four or five shots to clear PvE trash mobs, you just find a tank to gather 4 - 10 mobs and melee cleave them with their backs turned.

My fault for using sarcasm. I was just reacting to you seeming to think if someone ADS’s it means they are immediately on target and ready to click. I wasn’t accusing or suggesting anything about cheating or cheaters.