It’s so dumb when you need to WASTE so much time to get 20+people to farm 60+lvl elite zone XDD,AGS i dont have time to spend 2 hours to find and clear one 60+elite area.You purposely lowering our ingame progress by wasting our time on these FAT and Huge dmging adds in areas,like you did it before with unable to get any legendaries because our watermark was cap at 590gs or the recourses that cant be obtained to craft end game gear/weapons or expeditions key cooldown for weeks(like 1 laza key per 7 days so one run at expedition per 7 days xDD) and nerfing elite chest rewards and also nerfing tank and healer classes and at the same time making a huge buffs for elites.The unsatisfied feeling when you finally cleared whole elite area wasting double or even more of your time after last patch.I guess i will quit this game soon,played about 600 hours.
I agree! It doesn’t make it more difficult, just more tedious and time consuming. You end up just whacking a sack of potatoes for 10 minutes. Make the attacks more choreographed and diverse in a way that you can learn them and how to avoid them and punish players more for not doing so. The health should be reasonable with respect to these types of mechanics. There are parts of the game where this works as intended but equally there are parts where there is no danger and you are just sitting there attacking the same thing. Please modify the experience so at the recommended level the bosses are fun and not tedious.
Some of the mobs are currently just stupid
Most of it doesn’t feel too bad until you see those wizards that drop mines in murkguard have more HP than the priests
Also overbuffed elites feels unrewarded as hell
Casters and walls hitpoints in all elite zones are way way overtuned. Oh and the new tentacles at Scorpius. Whoever suggested that should not be allowed to continue to work on New World Team. It is total cancer. Hotfix them asap and half of the complains will be gone. The rest can be further fine tuned later.
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