Even easier than it already is?
Nah mobs are fine, we actually need harder bosses and pve mobs, you can solo most mobs right now as a 625 gs
Absolutely bloody not.
Yeah, makes the game unrewarding.
I think you need to re-think what you’re asking for. Reducing health and defence still wont make a difference to your gearscore argument. What you want is gearscore that has more of an impact to player power. The difficulty with this though is it’s really hard to balance and that might explain why it’s this way.
I’m a very new player so I could be totally wrong but this is how I feel you should approach this topic.
There is some tuning definitely needed in some spots of high-end zones for things like spawn rates, mob density, and the aggro range of archers but suggesting a 50% blanket reduction to mob health and defense is ridiculous.
They do need to tune the hp values on many enemies. Nothing says fun like smacking a corrupted deer in mangled for a month. Bullet/sword sponges are all over this game, and anyone that spends a lot of time solo knows it should be fixed.
I’ve played the game solo and don’t feel the enemies are bullet sponges, unless you taking about something like the Gate Lord (but that should be a long solo). However I do agree that the feeling of progression is not very rewarding, but as mentioned this is a problem with balancing PvE and PvP.
This is a long standing problem with NW. How do you make it so you can feel like a god pve using skill to solo a pack of mobs using powerful abilities, but also make it a single player can kill you. The only way I see to do so is separating PvE/PvP enitrely.
And increase the monster damage by 75% absolutely and then give them more random attack animations. And give then let give them the more abilities to wind up for special attacks and limit our health potions to 4 uses unless we visit a camp fire but doing so would reset all the enemies in the world.
Yep the whole gypsum grind is extremely unrewarding. Doing my chest runs everyday, just to see a gear score number go up by small bits without feeling any difference.
This whole system sucks imo and is part of the problem why many players face motivation problems in end game.
Not true. There is a 20-25% difference between GS500 and 600.
You are a lot better - things that were hard/impossible become easy.
It is a slow and boring grind to get there though.
They totaly removed monster resistance in Open World and you want less HP and less Defense ? Are you crazy ?
The game is losing it s flavour as time goes on and you are asking for this thing ?
Do you want this game succeed or want it to drowned in the abyss ?
I want this game to be fun and rewarding.
I see no challenge of hitting a boss for 10 minutes, just waist of time, boring, repetetive.
Decrease Health and Defence, but maybe increase damage.
Less repetetive, more challenging, more fun.
But I guess you want boring stuff, probably a reason why so many left the game. Think its you who dont want a change for the better.
Are you doing it alone ? or with other players ? just asking
I kill solo:
- High Priest Oseguera
- Overseer Levy
- Caminus Gate Lord
- Myrkgard Hellion (Not a boss)
They have to large health pool, boring.
Some fun bosses are
M10 Startstone
M10 Lazarus
At least these bosses have stages and do something.
Some other bosses just have high health and you press attack and wait until their health goes down. Then watch youtube until they respawn.
How easy pve players want this game to be?
or a cons buff that can make 300 cons have 66k HP, would be more balanced with mobs
I killed baines solo before the gs 625 patch. Use ward protection on armour
My opinion, we need more challenge, not less. I loved the feeling of getting into Shattered Mountain at level 60 with 500GS, working through the forts to gets quest updates. The chance of death should be real. I vote for more areas that are challenging to the solo player…
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