Its impossible to miss the requests for a reforge system. The current system of craft is just playing the lotto over and over again. We get it, “Best in Slot” items should be hard to come by, should be rare, but the current system is so punishing and un-rewarding.
Quote1
Quote2
Quote3
Quote4
Quote5
The list goes on, and on, and on.
I am hoping to spark some discussion and inspiration here for the Developers, by examining how WOW handled this same issue:
How did WoW's Reforging work?
Introduced in the Cataclysm expansion, Reforging allows undesired stats on gear to be exchanged for more useful stats. reforging is handled by NPCs known as [Arcane Reforgers] located in the major cities. The cost of reforging an item is equal to its sale value.
Stats can only be exchanged for other stats which are not already on the gear.
It has been stated that Reforging was not intended to be used routinely on all items, like [Enchanting], but to allow more classes to conceivably roll on potential upgrades, rather than being forced to [Disenchant]
The four primary [stats]—[Agility], [Intellect], [Stamina], and [Strength] - were not able to be reforged.
Possible application to New World:
- Re-forging would NOT be used to re-roll the STATS on an item (STR, DEX, INT, FOC, CON) but only PERKS.
- Could be handled by a [Kiln] similar to the Gypsum Kiln.
- Could also be handled by the crafting station.
- Could be used as an Azoth Sink.
- Cost to re-forge could be equal to its cost to craft.
– (Example: A Heavy Chest would cost 20x Tier 5 Metals , 8x Leathers, 7x Cloth to re-forge a perk on said item).
We can already control the primary stat (Timeless) along with 1 perk. So the next step would be allowing us to re-roll the other perks on the item.
I do not know what type of system limitations you guys have on crafting. What is or isn’t possible.
Would be really nice if we got confirmation the Devs understand this is a problem. Especially with the more and more perks are coming out, this just lowers the odds of getting your desired perk options.
BAD Solutions
I have seen people propose “Just let us control/force TWO of the perks”. I think this is a bad way to go, as it would flood the market with BIS/Near BIS items almost immediately. The ability to force something like Resil + Skill Perk OR Refreshing Evasion + Skill Perk. Gear would be too common. This would ruin the economy.
However I think if a player spends Timeless + Charm. They get something that is their desired armor weight, desired primary stat, and one desired perk, but it happens to roll something they DONT want (Beast Ward anyone)? Rather than having to spend another Timeless, another Charm… Maybe they dont need to… They could merely “re-roll” that same item. Trying to build off of it.