[Big Suggestion]
Remove nodes for Grit on Heavy Attacks and make them be, “Deal more damage,” or, “Reduce Armor by xx%,” based on theme of the weapon.
Add Grit to all heavy attacks by default on all melee weapons and change what they do. Charge up would not have grit but the actual animation of the Heavy Attack applies grit. Heavy Attacks could be a Cooldownless mini ability.
Weapon Heavy Attack ideas:
Great Axe: Charge up a swing and on release the player does a full low spin for 65% damage into a downward strike leaping forward just a bit on second hit for Charged Heavy Attack damage.
Node changed to Apply a 25% Slow to Heavy Attacks. (Procs on first hit)
Spear: Rear the Spear back and on release the player does a quick stab for 65% damage lightly staggering and brings the Spear back for an overhead swing down leaping forward a bit on second hit for Charged Heavy Attack Damage.
Node can be apply weaken on second hit.
Hatchet: Player rears back and does an upward swing for 25%% damage and immediately slices back down for another 25% amd follows it up with a horizontal slash for Light Attack damage causing a Bleed that deals 15% weapon damage per second for 5 seconds.
Node can be apply disease on third attack.
SnS: Player brings the sword forward to a meditative stance and on release stabs for 100% weapon damage then lunged forward 3 meters for a shield bash for 50% weapon damage causing stagger.
Node can be cause tend on target.
Warhammer: Animation is the same but the downward swing causes a .75s stun.
Node can be reduces targets armor.
Rapier: Player holds the rapier in front of him and on release stabs, dashes forward 2m and does a swipe with increased range for 200% weapon damage total.
Node can be applies an additional bleed that is treated as Tondo’s Bleed.
Ranged weapons could have some other things similar.
Fire Staff: A Node turns a Charged Heavy Attack into a fireball that explodes for 125% weapon damage and does AoE damage.
Node can be cause a burn for 20% weapon damage for 6 seconds on all enemies hit.
Ice Gauntlet and Void Gauntlet: Charged heavy instead does a cone blast in front of the user moving them backwards 2m and does a very fast disrupt to anyone hit. (Not enough to CC Lock anything but a brief disrupt like a stagger that cancels channels or charging heavy attacks if they don’t have grit.)
Node for IG can be causes 50% slow for 3 seconds, if enemy was recently slowed, apply a 25% slow.
Node for VG can be Fully Charged Heavy Attacks have 0 damage but apply 50% Disease for 5 seconds and Silence for 5 seconds to target.
Bow: A fully drawn Bow shot grants 10% Haste, stacks up to 4 times.
Node can be Fully Charged Bow Heavy Shot pierces 60% of opponents armor but has no bonus damage for being Fully Charged.