Thank you for sharing - and providing that video. It looks like we fixed this in April, so that’s not good it’s popping up again. We’ll dive into it and see what changed!
I think the divine embrace tree skill that heals others that are lower than 50% is also not working.
Experienced this as well.
Can confirm that bug. i can also add that the passive " blend light " give 10 % instead of 20 % increase healing.
Is it possible that it’s somehow giving a blank buff and it’s not ‘working’ but it’s still triggering the 10% extra healing from the passive that works off of having a buff? So you’re actually missing the full 20% in this case.
Yea, this is not working or something weird mechanic behind perk?
Awesome! Hope they know it’s not just the weapon perk, but also the 2nd and 3rd parts of the skill itself (bouncing to other players within 8m) are not always working. It seems that both don’t always work, yet sometimes do, but miss more then they hit
Just goes to show how long people went not using it ![]()
@Aenwyn Thank you for the fast answer appreciate !
I don’t see the fix on the patch of tomorrow do you know when they are planning to do it ?
Its honestly an important parts of the game since this new healing patch.
A big thing is it’s bouncing to people at complete random. Whether they’re close, or further away, or 1% HP, or 100% HP. It’s completely random.
Yeah. Blame it having a cast time. Now that they kill LE you might as well take chain heals – when they decide to fix all of the bugs with it.
Can we get an emergency patch on this like the pvp reward fix you guys rushed? Pve healers got royally screwed this patch.
I love the work you guys are doing!
We have trust in everyone and getting it fixed! ![]()
Please keep us informed, being able to spam a spell every 2secs instead of 4.8 is a huge difference.
It’s crucial this gets fixed soon. The entire identity of the spell is out the window with the bugs it has right now. Please check this thread out also.
- ONE: Refreshing Divine Embrace is not working. Healing a target below 50% does not reduce the cooldown at all since the May patch.
- TWO: The final perk of the DE tree ‘Rebound’ is not working.
- THREE: Shared Struggle (and probably rebound) does not target people properly.
In addition to these it appears as though DE can go into CD and not heal if the target breaks distance as the heal lands. And staggering someone as they place a Sacred Ground makes it not cast but go into CD also.
Any news or something telling us that they are working on it please ?
Anyone know if this is working now?
Not working still.