Firstly, improving refreshing ward was a great decision.
But there is a but.
As Refreshing move was broken, the refreshing ward triggers for each pellet of a Blunderbuss’ autoattack. So twice per auto
Meaning that if you take say 3 autoattacks of blunderbusses in a fight and have 5 Refreshing ward it will trigger each RW 6 times, and reduce all CD’s by 60%. (rough calculation of course)
Now add to that the normal attacks you take in a war or OPR and you end up with 30spells back in 5 secs…
This is not in line with the 2 other refreshing types.
Yep. It is a mess, that’s why Ref ward / Resi / shirking fortification pieces go for 500k + on pvp servers.
Don’t get me wrong, wearing ref ward in a war, on point, should be rewarded ! but iceblocks or grenades every 5 seconds is a little overthetop, don’t you think? and not on paar with refreshing flat that would not give half of that.
You are making a good point actually Flip2jz, I would have liked the heavies to get some other buffs rather than this bug, but at least that’s something.
What Flip is saying is true. Refreshing ward was always lame because it is heavily dependent on hits. If you get hit you get rewarded with refreshing, the more you can sustain those hits the more refreshing it gives.
I would not nerf the perk, but running refreshing ward set on light is risky but slightly more rewarding if you have the good setup. So I would say just adjust the refreshing you can get depending on the weight class.
Weight class should affect every perk in different ways.
Now, look I’d rather have refreshing ward number of hits reduced to 3 or 2 and keep it at the current power level but not proc 8 times of a BB auto attack. This is too random, you almost hope to get shot pellets in your butt to refresh your CDs, that’s ridiculous.