REfreshing ward broken

Hi,

Firstly, improving refreshing ward was a great decision.

But there is a but.

As Refreshing move was broken, the refreshing ward triggers for each pellet of a Blunderbuss’ autoattack. So twice per auto

Meaning that if you take say 3 autoattacks of blunderbusses in a fight and have 5 Refreshing ward it will trigger each RW 6 times, and reduce all CD’s by 60%. (rough calculation of course)

Now add to that the normal attacks you take in a war or OPR and you end up with 30spells back in 5 secs…

This is not in line with the 2 other refreshing types.

Please fix this.

Regards,
Eroas

4 Likes

Its true, i seen someone shockwaves every 2 seconds roughly

Yep. It is a mess, that’s why Ref ward / Resi / shirking fortification pieces go for 500k + on pvp servers.

Don’t get me wrong, wearing ref ward in a war, on point, should be rewarded ! but iceblocks or grenades every 5 seconds is a little overthetop, don’t you think? and not on paar with refreshing flat that would not give half of that.

Bro, why do you want again to nerf a perk when this one is only usefull in heavy ?

Heavy armor is definitly not OP compared to a medium and a light one and this perk is the only thing we can build to get some fun.

Count how many players in heavy who built a full refresh ward build ? Count them in wars ?

Nerf nerf nerf again a frustrated player who have only this in his mouth when there are more important fix to work on for pvp.

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You are making a good point actually Flip2jz, I would have liked the heavies to get some other buffs rather than this bug, but at least that’s something.

What Flip is saying is true. Refreshing ward was always lame because it is heavily dependent on hits. If you get hit you get rewarded with refreshing, the more you can sustain those hits the more refreshing it gives.

I would not nerf the perk, but running refreshing ward set on light is risky but slightly more rewarding if you have the good setup. So I would say just adjust the refreshing you can get depending on the weight class.

Weight class should affect every perk in different ways.

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It also triggers off an Ice Spike.

In any case, I don’t think it needs a fix. It’s only situationally useful. Refreshing is still better in most cases.

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Now, look I’d rather have refreshing ward number of hits reduced to 3 or 2 and keep it at the current power level but not proc 8 times of a BB auto attack. This is too random, you almost hope to get shot pellets in your butt to refresh your CDs, that’s ridiculous.

If the BB meta in wars changes the perk will be useless too.

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Hence, reducing to 3 or 2 hits, will keep it good.

Just stop using BB, and leave them with a dead perk.

But the problem is BB is overtuned (fortify stacking and decent damage), and therefore sees lots of usage.

I am happy that Refreshing Ward is a counter-BB perk, now people need to wake up and diversify more and move away from the BB meta.

TLDR: The Problem is not Refreshing Ward, it is BB. AGS need to nerf the weapon so people stop using it in such high numbers.

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