I suspect this is a Lumberyard game engine limitation; Star Citizen is having the same problem getting a lot of people onto their servers as well, and has ever since they moved to lumberyard (to be fair, this was a bigger problem in the crysis3 engine; but since lumberyard is a version of the cryengine; it’s not surprising it has similar limitations)
Pretty dumb comment tbh, all of EU servers have 1500+ queue as we speak.
guess what i got in after 2 hours wait, that was with 400 queue, then some server authenticator error, and then relogged 900 queue, after more than 1 hour waiting it was around 670 and i stopped as my GPU is doing 92% while waiting in queue.
just now i thought let me check and mind whopping 1400 queue is the smallest of all EU servers!
Results from an alpha and two betas would have indicated this was going to happen. All popular MMOs since the dawn of the internet have had launch day issues. If they haven’t, they haven’t been popular games.
How can you try it? Simple don’t try to log in to an mmo you do not know you want to play on launch day. Having been at most all major mmo launches this is what I have learned over the years.
Do not take launch day off work.
Do not think you will have shorter queues or no stability issues for at least a few days after launch
These issues occur for all major mmo launches thus #1
Within usually 3 or 4 days things have settled down queue times are not horrible
Don’t try rushing it’s not a race most of us have more time than money so let it settle then start playing
@s1nist3r it seemed to me, that you don´t have any idea, what you are talking about…i for example, tried to log into one not that high populated servers, around 2000 (which at that time was one of the lowest populated servers) and i got stuck for about 5 hours in the queue…my position in line was 808…i had to wait for about 5 hours, dude…i agree with “Valyne”
“we are talking about AMAZON, not InnerSloth. They know how many copies they sold. There are no excuses, but terrible management of a game.”
and even after 24 hours after the release the numbers are still high and the waiting is still long. while i was writing this reply i made it up around 25 places in the queue. and more importand, once you have successfully logged into one of those servers and created a character, you have to go with that specific server, cause you only can creat 2 characters. so, dear s1nist3r, next time, think twice, before you tell someone, that it is his fault, to wait that long…we did not expecte such high waiting time…
The gameworld is created to host 2000 players at one time. Imagine what would happen if they let 4000 players into the same world… Double the players fighting over nodes and mobs. Amazon should lock servers with more than 3000 characters created on them!
That’s some interesting math… 2000 concurrent players, but you want them to lock it after 3000 characters are created? How many of those people do you think will be playing at the same time? And after a week? After a month?
Around 1000-1500 at max, and that’s fine for many of us! When people leave the server that’s when you can start to look at merging servers, or offer free tranfers for those that want…
Class action contro Amazon questa è la risposta. E’ una truffa e nessuno potrà dire il contrario. Organizziamoci con associazioni di consumatori e vediamo chi se la caverà con cosa. Altro e che rimborsino