Refund of $100 Marks of Fortune - Leaderboard Deadline Change

Marks of Fortune are not eligible for a refund.

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working with your credit card issuer to get a refund or cancel a payment is different.
canceling a cc payment does not constitute or need a refundable policy on steam’s end.

OP can easily claim to have a gambling addiction and that there is stuff he can gamble on with said season pass (chests with RNG loot, possibly BiS).

Charging back will cause your Steam account to get restricted.

That’s not how any of this works? If you chargeback, you are claiming that you either didn’t receive the product or it was fraudulently purchased. They received the Marks of Fortune in their account. It clearly stated that they were non-refundable. There’s really no case here.

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“the lost” is a perfect name. Saying you’re quitting in every other thread is just a cry for attention. Leave if you’re going to…

No one here has any control of your “credit request” so just another cry for attention.

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If you are an addict and you buy something because it is feeding into your addiction, there clearly is an argument to be made here. if the provider of either service is enabling your addiction they can also be sued and made liable.

if op is serious about it a steam account restriction shouldnt be a matter.

rng lootboxes and the mechanics tied to them constitute gambling and are outlawed in several countries.

any contract can be voided if either party was clearly not in control of their rational/logical thoughts, like being inebriated or due to an illness. (addiction to gambling)

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Yeah there is no case for any refund here. If anything this post is legal proof that you are considering attempting financial fraud.

I’m all for being frustrated about the leaderboard decision, they likely did not realize that this is they opposite of what this playerbase wants and hopefully they hear this loud and clear for next time. There definitely will be people that lose their position over this unfortunately. Don’t think they can walk back the current changes after announcing them, but hopefully they can remove the asterisk at the bottom of their most recent post. Hopefully they commit to this new date and promise not to change it anymore.

I think the leaderboard community will happily take a layover period instead of perfectly syncing it up.

In the words of many of the new friends I’ve made along the way competing in leaderboards, “PLEASE GOD MAKE IT STOP!”

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And I just thought we could relax a few day lol

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Haha yeah, granted I think it worked out really well for us haha. But definitely feel the pain everyone else is having.

Yeah I agree with this addiction take.

The direction this game has gone is a hard turn to psychological exploitation, from being a mechanics based game. Leaderboards were the nail in the coffin for me after putting in a lot of time in tech preview, alpha, beta, and nonstop since release.

2023 seems like when they gave up on the game part and pivoted toward addiction. And that is even before the battle pass has released.

I quit last week even though I was at 40 on opr leaderboard, and my mentals have been so much better since. I encourage everyone to cognitively evaluate what they actually want from a game, and take a step back from engineered dopamine hits.

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No but doing so will get your steam account suspended.

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restriction =/= suspension

please dont spread misinformation.

if you live in any western country that has any form of consumer protection you are fine.

imagine a 100$ refund for american express v a big lawsuit because they enable gambling addiction.

what do you think is going to happen?

If a merchant doesn’t have a refund policy posted, the consumer is entitled to a refund .

However…

Yes, it is legal to offer a no return policy. There are no laws that prohibit no return policies, but there are laws that require businesses to clearly display their no return policy if they have one.

In this instance it is quite clear that there is a no return policy. Therefore, going outside of that agreement you made by making the purchase and issuing a charge back puts suspension of access to your account within the realm of reasonable action of the retailer.

Don’t kid yourself if you try buying digital goods with a no return policy and then charge back the charges - I’m fairly certain your going to have consequences.

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Lmfao

Hello @TrogTheLost, and to everyone on the thread!

As it was stated before, I just come to confirm that it is not possible to refund the Marks of Fortune. Our refund policy explains that ,n-game purchases , including items you unlock with Marks of Fortune are nonrefundable.

Also, the Steam’s refunds policy make a good explanation about it:

Now, about the change of the Leaderboard, you can always submit feedback through the game or through our website:

Thanks for understanding and if there is anything else that I can help with, let me know.

Please stay safe :shield: :crossed_swords: !

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I’ve thought the same.

If you have “mentals” attempting to attain a spot on a broken leaderboard there are other issues you should be addressing. I’ve been in since the alpha with thousands of hours, most in opr. I know my score/position on that stupid list at the end of the round is meaningless and has no bearing on my performance. I’m happy or dissatisfied all on my own, I don’t need AGS or a silly spiked robe, or to prove anything to anyone. CHeers!

Everyone has mentals, not sure what your point is. Perhaps you’ve never heard that word used in a context other than mental pathologies? There are many aspects to mental wellness and becoming honest with your compulsions is a key aspect of a healthy mentality. That’s all I was trying to say. I’m sorry if discussing addiction touched a nerve for you pbass. I know it’s a difficult subject for many to admit to even themselves, which is why it is valuable to have a supportive community. Cheers!

I know all about addiction, have vast experience, pondered it deeply and talked about it ad nauseam in various forums. Blaming a video game for the state of ones mental health is some top shelf addiction, you have ater if it makes you feel better. Good luck at your next game since you quit this one a week ago.

Can you explain what you mean by “Blaming a video game for the state of ones mental health is some top shelf addiction, you have ater if it makes you feel better.”

If your state of mind is unaffected by games, that is great! I hope it is true.

It seems pretty clear that games are designed increasingly to appeal to basic human compulsion and less as merely an adversarial competitive platform. I recommend the work of Ian bogost on the subject.

Here’s a prescient observation from him over a decade ago:

Many games involve compulsion, and studies that compare the partial reinforcement techniques of slot machines and psychological manipulations to videogames stretch back to the mid-1980s. In recent years, massively multiplayer online games (MMOs) frequently have been accused of doing little more than compelling players to keep playing; amounting to “brain hacks that exploit human psychology in order to make money” to use Juul’s words from the NYU event announcement. And certainly one could make a convincing case that many other sorts of games build compulsion into their design.

But, as Jesse Fuchs pointed out during the seminar, most games (even MMOs) aren’t just brain hacks that exploit human psychology in order to make money. And in the case of social games, it often seems that they exist solely for that purpose. This is a logic that dovetails well with Zynga CEO Mark Pincus’s infamous declaration, [“I did every horrible thing in the book to, just to get revenues right away.”]

3. Optionalism
Most games require some non-trivial effort to play. Challenge and effort are often cited in definitions of games, as is a tendency toward meaningful interactivity. In these cases, a game’s meaning emerges largely from the choices a player makes within a complex system of many interlocking and contingent outcomes, both user- and system-generated.

Of course, there are also games that one plays for relaxation instead of for challenge—zoning out with Solitaire or Bejeweled, for example. In both these cases, the gameplay may not entail the complexity of Go or Civilization, but the results are earnest and, at times, profound.

By contrast, the gameplay in social games is almost entirely optional. The play acts themselves are rote, usually mere actuations of operations on expired timers. And then more so, even the enacting of those rote maneuvers can be skipped, through delegation or (more often) by spending cash money on objects or actions. Social games are games you don’t have to play.

4. Destroyed Time
Many of today’s console games exert a time crush. They demand tens or even hundreds of hours of attention to complete, some or most of which often feels empty. In that respect, one could argue that many games seem to destroy time. But social games do something even more violent—they also destroy the time we spend away from them.

Compulsion explains the feeling of struggling to return to something in spite of ourselves. Its flipside involves the disrespect of time that we might otherwise spend doing more valuable things—or even just pondering the thoughtful and unexpected ideas that an asynchronous game might raise. Social games so covet our time that they abuse us while we are away from them, through obligation, worry, and dread over missed opportunities.

The compulsive destruction of time in social games does not merely affect players, but also developers. As we are so often reminded, these games are “not products but services.” They are ongoing, never-ending affairs that must extract time and money from players in the most efficient way possible. Developers are told to “listen to their players” and to enact quantitative design regimens to insure that players get exactly what they want—even if they do not know they want it. Just like playing one, running a game as a service is a prison one may never escape.

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There’s a “quit game” button in there somewhere Im sure I’ve used it. You should try! Your smart guy quote was big yawn, someone milking their little slice of the sympathy scam system.

Of course game developers want to hook you. They know you’ll scratch your “addiction” elsewhere if they dont.

Tell us what games make you warm and fuzzy and how they do this would you?

Edit: oh thats right you quit 8 days ago now, disregard the quit button stuff. Unfortunatly there is no quit button here on the forum.