Remove all cooldowns in the game!

Cool downs and other gated content serve the main purpose of shortening the gap between casuals and no lifers. They are a necessary thing in mmos.

However, I think hard gates are bad because they’re completely locking out content.

For example, take the 10 asmo CD gate. Now imagine if they removed the gate but made each slice of 10 asmo more expensive than the previous. No lifers would still be rewarded and would go out and farm even if the rewards are diminishing, instead of sitting in town with nothing to do and eventually quit the game.

On my server, Everfall just got taken by a minor guild because most hardcore PVPers who relied on gold and crafters for their gear instead of expertise and umbral either left or were seriously scaled down. I don’t think it’s a bad thing as this proves that you can no longer buy your way into end game content

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Is it necessary? For who? 950,000 people who thought it was necessary left the game because of this. And new players never come. Others don’t come back. Torment only breeds more torment.

What happens if they remove cd? All content but mutators becomes irrelevant over night, because peeps won’t run anything else. Not happening.

I’m not saying cooldowns are good solution. But removing them now when we are 2 months away from any new content would kill the game.

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Personally I think time gating the way its done is hurting casual players more than helping. I dont consider myself a casual but Im also not on the no life scale that far. I probably play 2-3 hours a day. Sometimes more sometimes less.

That being said new content aside if I log in and decide I want to do OPR’s all night for 3 hours and thats what I like to do and how I choose to advance why should I not be given a gypsum everytime? If I log in monday and do 6 OPRs but dont log in again until thursday why should i be gated from earning those 6 gypsum? Just because its a “daily”? Even if the gating was reevaluated to being a weekly set timer it would be better for people that cant be on every single day.

Portal runs, OPR, and chest runs are mostly all a low coin player has that they can do when they log in. Yes its good you can get orbs from pvp missions but in general the detriment of grinding coin just to run end game content is pretty ridiculous.

casual doesn’t mean they only have 30 min a day to play.

casual means they only get to play once or twice a week.

daily lockout hurt them A LOT HARDER than no daily lockout at all; in a normal system they could get a lot done the one day a week they play… in the current system they just can’t. daily timegate.

you don’t know what you are talking about.

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which really mean the problem is the lack of content.

‘’’‘hiding’’’’’ the lack of content behind timegate is not a solution… 2 wrongs don’t make a right.

Actually they do no such thing, and they also aren’t necessary. It seems like you are confusing time gates, with catch up mechanics, the latter of which is mostly non existent in New World.

I think removing the cooldowns would be bad. Just put them all on the same daily reset at the same time everyday.

Dungeon orbs on the other hand need to go. Dungeons should be spamable. At the very least a once a day lockout. Use orbs for bonus loot or put a hard bonus boss in each dungeon and if you have orb you get access to it or something like that if they don’t want to take them out entirely.

Tell me how the gap between casuals and tryahards shortens the fact that there are cds, when the tryhards, in general, are the people from the guilds who have the money and therefore they don’t even use those cds because they dedicate themselves to spamming the purchase of items like asmodeum (with CD), what’s more, you don’t even need to be a tryhard, on my server there is a guild that has been dominating for 3 months, 4 territories and the disadvantage in equipment has reached the point that its players have BiS equipment for all kinds of classes, while the rest of the guilds/players don’t even have a BiS team since they can’t craft due to the lack of materials (360g the asmodeum on my server), while those people, as I say, are simply afk getting gold, with no one who can face them in a war, also unbalanced towards defenders (just look at the winrate percentages).

The fact you have to craft a time-locked item to get into a dungeon is ridiculous. I cannot believe AGS has double, triple, quadrupled down on keeping them.

They add NOTHING to the game other than another wall to artificially extend the time it takes to do anything.

I have yet to run either of the endgame dungeons. Why? Because all my friends quit so I don’t really have a group to run with. There is no built in LFG system which should be standard these days so you have to spam global chat looking for people to join. And I’m not going to pay to get a spot in a party.

I get that the orbs are expensive to craft and the crafter wants to make their money back. But that’s just it! It shouldn’t cost anything to enter a damn dungeon. People pay in other games, sure. But in those cases it is because the party selling the spot is good enough to carry someone through or something along those lines. Not for the simple privilege of being able to enter the dungeon.

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It’s not the no-lifers fault AGS can’t put out engaging content and needs to keep dangling power creeps to bribe players into staying.

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No MMo developer can keep up with nolife players. Thats why they complain on every forums :slight_smile:

As far as I know we are not asking for new content, only that they remove cds so we can craft like guilds do with a lot of gold, spoiler for you, they craft because they have a lot of gold, and I don’t because I have 1 shitty cd that doesn’t give me an option to create materials to craft, but good that you can ask people from 2 iq like you :slight_smile:

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Ye lets remove cooldowns from everything so 1 company can buy whole market for 1 guild crafter who can make 5000 asmodeum without CD and snowball the rest of the server … Refining would be absolutely obsolete for 99% of population. Now it generates profit from daily CDs and this change would stop this profit.

Think of what happens before you propose such nonsense and before you say something about someone elses IQ.

I think you still don’t realize it, in a short answer, they already bought all the asmodeum and all the server cds because they are the ones with the money. At least if I didn’t have cds and could make 500 asmodeum I could sell them to get money from them and spread the wealth, or craft armor that I currently can’t, because I repeat THOSE GUILDS ALREADY BUY ALL THE ASMODEUM, as I said 2 iq player.

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So instead of spreading wealth between big company and the rest of the playerbase (because the rest of playerbase seels their daily CDs to these companies) you want to spread wealth between big company and you. Yeah, it will definitely help …

You realise raw resources are limited do you? There is only a certain amount of asmodeum server can craft from raw resources. If YOU craft it and sell it to big company it means only YOU will have profit and others won´t. I really don´t know how you don´t get that.

Also if you remove CDs the price will go down af which means lower profit. Oh, wait, there will be no profit because big company with infinite gold will buy all raw resources from the market and make all asmodeum they need through 1 crafter. If you as “normal” person go to market you won´t find any raw resources to make asmodeum from so you will have to go out and farm. Oh wait, another 100 people do that. Your CDs won´t be needed anymore = no profit.

I’m tired of exchanging comments with a child, do you know how to read? you understand that they are examples that removing cds helps the game and its economy, the player. What’s more, you have read that I have given two examples, not just one with which you are trying to make people see, I have exposed 1 in which the money is distributed more and another 2 (I put them with numbers that it seems that with letters you do not understand), I repeat 2 in the one that could be used to craft, and they are only 2 examples, is that I tell you more I have 1k of oricalchum + 200/200 of legendary items without being able to use that could be armor for me and my friends, and so many more people, but I repeat it is clear that you do not know how to read and you have 2 of iq, trying to use bad arguments and taking parts of the text that interests you as a bad politician, I wish you luck with your short capacity enough waste of time (possibly with a member of 1 guild with money that tries to continue taking advantage of the system that the devs have done wrong).
postscript: that you have edited your comment 2 times makes me see that you do not know what you are talking about. GL.

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I know exactly what I am talking about. Its not my fault you are extremely short-sighted and you simply don´t see what would happen if you removed CDs.

We have a completely different opinions.

That’s the secret ingredient.

They’re looking at this problem from a mobile app game/mmo developer standpoint, and their “fixes” are limited by this.

This game has so much potential to be something more. Look at combat for instance, entire genres flourish off of great combat, but they keep gutting performance to try and make wars and OPR feel better rather than focusing on small scale fights. Anything from 1v1 to 10v10 and anywhere in between could be incredibly fun if they focused on skill and game performance for such things, and those modes would have drastically lower wait times for people to get involved.

Crafting could have its own mini games involved rather than just clicking a button to spin the RNG wheel.

So many possibilities!

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