Remove all outside gear and pots from OPR/Arena to make it more skill based

So basically. GW2 pvp?

1 Like

I wouldn’t mind it, especially if they really tried to balance the PvP with standardized loadouts.

Yea like gw2 why not.

Could have quick load outs, have weekly objectives/achievements. Use this trait, use this weapon, use this premade load out.

I play AP servers and have 60 on both legacy and fresh start. Both OPR are the same 10 people fighting with rest rolling in/out. You might get a premade come and face roll the game till they get bored.

Who knows maybe these people would flow into the world and make it more alive.

In the end, they don’t care for pvp so it’s just an idea for the to scroll past. I’ll just go back to chopping trees.

No there will be no skill based with current state of ranges + many classes without weapon oerks in gear are useless and weak. Without resilent shirking fort or aversions ranges will just eat everyone in seconds. Just go play your GW2 if you dont like it.

Do you work for Amazon? Because you clearly didn’t read a single word.

This can only work if they added ranked matchmaking too,casual which can be for equalized and people who doesnt want to grind or play comptetive.
Ranked = comptetive + with gears and gear score
Casual = Equalized

1 Like

This would take way too much effort to develop and they cant even handle copy pasting assets to freshen things up with a new map mode so I say no thank you based on that alone.

thats true,game still needs a lot of fix and optimize

Coming from a history of WoW, I was surprised that they let us respec in OPR. I understand it because they don’t fill for roles, but was surprised nonetheless. I like this idea tho!

I didn’t mean it in a negative note.
To this day, GW2 is the most complete and well thought MMORPG.
I just played it for a lot of years and decided to give other games a chance.
I am not saying it’s better than New world. I’m saying it’s better in my opinion, and new world could learn a LOT from GW2

2 Likes

Remove all outside gear topic tell me everything. No just no… what problem you have to buy consumables for OPR ? This 600g is a really big problem ? Market of all consumables is alive due to OpR…

1 Like

There should be 2 options for OPR and 3v3 -

  1. Open - any level, standardised weapons and gear, gear loadouts for light, medium, heavy. No gearscore, perks can be freely equipped to try different builds. Perks can be swapped when respawning.

  2. Ranked Lvl 60 - what we have now where people can go in with their best builds

1 Like

You are looking for another system as excuse you are bad… you have scale to 600 they can change to 625 and nothing will change… difference is 4%. If you think this make you lose you are wrong… The best pvpers might win half naked, if they will coop. You wanted scale to so they added this system because it was annoying to have 550 GS players in your team for everyone… and they still do nothing… only pew pew through Sol doors. Check Nomisky build on YT and them come Barri and check by yourself how he smashes people in OPR as solo player you will still tell me that your gear matters? We need MMR to separate high skill players from those who dont care…

1 Like

Although ranked and casual does sound like a good idea, I dont think new world has the player base to do that. Maybe on legacy servers if/when they add cross server queues.

Now you changed to desync, delay ms issues. Yes they are problem imo the biggest one. Currently its hard to play, you cant counter spear skwer or hammer CCs before you are stunned, knocked down before animation started or in the middle of his animation.

Besides the potion idea it would be really nice as long as we get to pick all the perks on the gear, otherwise your build would be pretty poo. But I wouldn’t be attached to my current gear anymore that’s on me, it would feel kinda useless to upgrade my own gear

It’s more about getting people back and giving new players a reason to play an MMO that has something for them. The game has lost so many players that they won’t consider coming back with meager tweaks to what’s there. AGS really need to open the game up in a way that is going to allow people to get in and experience OPR and 3v3 as well as wars straight away as these are the big draw cards.

Everyone I played with left because they could see what the game was and weren’t impressed. They would come back if they could just enjoy do some OPR, 3v3 and wars while they slowly levelled up their gear etc. but to lock everything behind the grind is what will ultimately kill the game. It might keep a core player base that keeps it going for a while but once they’re bored then that’s the end.

1 Like

Totally agree with getting players back into the game. Many ppl don’t got the time like others to be grinding the game. Wars are pretty much the same companies and ppl fighting in every war even with the roster changes. Players without the proper gear and skill wouldn’t get slotted therefore leaving all the casual players out of war content.

1 Like

People who want skill-based PvP in MMOs have other options on the market. People like that don’t play grinder MMOs. They play horizontal progression MMOs with standardized PvP.

Exactly is about bringing people back to the game. They join in with ‘scaled’ gear, out cc rotate someone but then get thumped and leave.

You say 600 to 625 is 4%? Then add runeglass so 2×8? So 4+16=20%? So 20% more damage and 4% more defence. Then you’ve got attunment traits. People look into the rng grind involved when all they want is pvp in this combat style.

There is no set progression even the azoth salt rewards and rng.

Best idea is casual (select any gear) and ranked pvp (current). But as said, there isnt the players. So it’s full circle back to bring in more casuals.

It’s about brining in more players because this game is bleeding to death. There is no content coming.